Godfall Adds DirectX 12 Ray Tracing For Radeon RX 6000, But Oddly Leaves Out GeForce RTX GPUs

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Godfall launched last week for PC, and as we reported earlier this month, the game didn't come with real time ray tracing effects enabled by default. While disappointing to gamers that wanted to get the best visuals fresh out of the box on launch day, we've got some good news and bad news for you regarding ray tracing within the game.

The good news is that ray tracing is now available in Godfall with the 2.0.95 Update which went live today. The bad news, however, is that it is only available at the moment for AMD Radeon RX 6000 Series graphics cards.

This is a rather interesting and unfortunate turn of events, given that Godfall is using Unreal Engine 4 and leverages the DirectX 12 Ultimate API. Now granted, AMD has been working very closely with developer Counterplay Games on Godfall, so we would expect some kind of deference to AMD GPUs. But considering that DirectX 12 Ultimate should technically support real time ray tracing on both Radeon RX 6000 and GeForce RTX 20/30 hardware, this exclusion is definitely a head scratcher.

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Counterplay Games is only saying that, "Ray tracing using NVIDIA GPUs will come with a future update."

This also comes shortly after AMD made a big deal about using industry-backed standards for real-time ray tracing. "AMD will support all ray tracing titles using industry-based standards, including the Microsoft DXR API and the upcoming Vulkan raytracing API," said AMD in a statement earlier this month. "Games making of use of proprietary raytracing APIs and extensions will not be supported."

We'd have to imagine that this is some kind of timed exclusive to go along with today’s launch of the Radeon RX 6800 and Radeon RX 6800 XT, and after this window expires, perhaps we'll see a patch for GeForce RTX cards. Or perhaps AMD simply didn’t want any direct comparisons with the GeForce RTX 30 Series at this time when it comes to ray tracing performance. In our review, which went live today, we found that ray tracing performance on the Radeon RX 6800 and Radeon RX 6800 XT [at this time] lags well behind the GeForce RTX 30 Series, despite its overall strong performance in gaming and synthetic benchmarks.

Brandon Hill

Brandon Hill

Brandon received his first PC, an IBM Aptiva 310, in 1994 and hasn’t looked back since. He cut his teeth on computer building/repair working at a mom and pop computer shop as a plucky teen in the mid 90s and went on to join AnandTech as the Senior News Editor in 1999. Brandon would later help to form DailyTech where he served as Editor-in-Chief from 2008 until 2014. Brandon is a tech geek at heart, and family members always know where to turn when they need free tech support. When he isn’t writing about the tech hardware or studying up on the latest in mobile gadgets, you’ll find him browsing forums that cater to his long-running passion: automobiles.

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