Items tagged with dev

The folks over at FiringSquad.com have gotten some comments from a few game developers concerning their thoughts for 2006, and what 2007 might bring. What was Michael Capps, President of Epic Games, favorite game of 2006? "FiringSquad: What do you think was the most important trend or issue that affected the video-PC game industry as a whole in 2006? Michael Capps: Of course the shift to next-generation consoles was a big deal. Microsoft, Nintendo, and Sony have all dived in to show that digital game distribution is a viable model - Xbox Live Arcade is spawning a new industry."... Read more...
Technology shows great promise but still under long term research DailyTech reports -- "Researchers at the University of Central Florida announced this week that they have developed a way to store massive amounts of data onto a disc roughly the size of a typical DVD. This sounds like another competitive format to Blu-ray or HD-DVD, but in fact, the new technology can store thousands of times that of a DVD." I remember seeing my first terabyte storage device -- massive thing about the size of a small apartment at the Los Alamos Research Labs, and that was less than ten years ago, and only had a 3 terabyte capacity. Read more here...... Read more...
DigiTimes is reporting that both Intel and TSMC are in good shape with their respective 32nm node development, and that both companies have already tested prototypes. Of course, it will still be some times before the nodes have matured to the point where commercial products will be produced on them, but they are "on the way"; it'll just be a couple of years. "While the semiconductor industry has yet to migrate to 45nm production, major players, such as Intel and Taiwan Semiconductor Manufacturing Company (TSMC), are already gearing up the development of the 32nm node. Intel's director of technology strategy Paolo A Gargini... Read more...
AGEIA Empowers Professional Software Developers to Create Even More PhysX Applications Royalty Free New End User License Agreement Terms Brings Every Developer the Power of PhysX MOUNTAIN VIEW, Calif. - November 22, 2006 - AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that it has implemented a new End User License Agreement (EULA) that allows the PhysX SDK to be used and its runtime components distributed in all commercial and non-commercial PC projects - completely royalty free. The new EULA allows game developers of any size to harness the power of the physics in their titles with a simple, no-fee license.  READ MORE...... Read more...
With the millions of people arguing over the XBOX 360 vs the Playstation 3, it's always interesting to get a game developers take on the issue. One of the major points of argument, is that even though the PS3 has better hardware specs on paper, its lack of programming flexibility will hamper its performance. While the anonymous interviewee seems to agree with this point, there's no way to know what we'll see a few years down the road. "Graphics: The XBOX 360 is a clear winner. The GPU is more powerful. It has more powerful fillrate, and far more pixel and vertex processing horsepower. Part of the reason is their choice of memory, and architecture of pixel and vertex procesing. I can't... Read more...
This one might bring a whole new meaning to one of my favorite discs of all time, Jimi Hendrix's "Smash Hits"... "Information on the glass CD is read by laser. Because existing plastic CDs are not completely transparent, information on them cannot be read perfectly. They are also susceptible to bending or warping if left in sunlight or humid areas, which leads to sound distortion. As glass CDs are completely transparent, information on them can be read perfectly, improving sound quality. They are not affected by heat or humidity and remain in perfect condition forever." Yeah, except when my 6 year-old decides she's going to play frisbee with that sucker.  Then it's... Read more...
VarBusiness is reporting that IBM is "quietly" laying off approximately 400 engineers from their Bladecenter development group.  The move comes as IBM is trying to restructure and cut cost due to a lower than expected 2nd quarter earnings in the Systems and Technology Group.  The job cuts are expected to affect engineers in several locations around the country.  Each engineer has been given an opportunity to find another job within the company within 30 days or face termination.  If employees decide to leave and or cannot locate another position within that period, then they will receive 1 weeks pay for every 6 months of service with the company.  No word has... Read more...
Paul Otellini, Intel's president and CEO, kicked off this season's IDF by coining the phrase "It's what's inside that counts", and spoke about why processing power matters again. A few years ago, he noted, PC Magazine declared that consumers couldn't use all the processing power at their disposal, but thanks to changes with software and with the industry in general, that situation has changed. Next generation gaming, more powerful desktop search engines, photo and video editing, and more powerful operating systems like Vista and OSX are driving the need for more powerful processors again.       Paul cited YouTube... Read more...
The gang at HKEPC report that ATI's latest roadmaps to motherboard vendors are now missing all next generation chipsets for the Intel platform and have the RC610 chipset as the last product in development. This means that RD700, RS700 and RC710 are no longer being developed with those teams likely now focusing their attention on the AMD platform. Despite several claims assuring the industry there would be no conflict on the Intel platform, motherboard vendors have painful memories of the NVIDIA/ULI acquisition where they were left without any supply of Southbridge chips. As a result, the industry trend seems to have vendors creating fewer ATI/Intel based motherboard sku's in an attempt... Read more...
With budgets for top quality games now reaching into the millions of dollars, Microsoft is trying to broaden the developer scene by providing a fairly cheap way for your average joe to start developing his own games. As Joystiq.com reports, Microsoft has big plains for the XNA tools, which will allow developers to program a game on their PC, and port it over for use on a XBox 360. "The $99 subscription grants you access to the (tentatively titled) "creator's club," which will also offer downloadable sample games to help would be game developers get started. Unfortunately, these sample games will not be available outside of the subscription service... Read more...
Infineon Technologies, best known for their memory products, has recently filed two patents (1, 2) for technology meant to deliberately interfere with voice over IP transmissions. New Scientist Magazine's patent news blog, Invention, reports that the German company has filed a patent application for a method of artificially creating a bottleneck for VoIP transmissions, effectively degrading the signal. "According to the application, a machine on a computer network would analyse passing "packets" of information, distinguishing between data and voice ones. After identifying a series of voice packets, it would add extra "pseudo-packets" to the communications stream. These packets would... Read more...
Intel and Micron Sample Industry's First 50 Nanometer NAND Flash Memory Devices BOISE, Idaho, and SANTA CLARA, Calif., July 25, 2006 - Demonstrating their commitment to move quickly up the technology leadership curve, Micron Technology, Inc., and Intel Corporation today announced they are sampling the industry's first NAND flash memory built on industry-leading 50 nanometer (nm) process technology. The samples were manufactured through IM Flash Technologies, a joint development and manufacturing venture from Micron and Intel. Both companies are sampling 4 gigabit (Gb) devices now, with plans to mass produce a range of densities on the 50nm node in 2007. This move to 50nm process technology... Read more...
In their latest interview, Ars Technica chats with XBox 360 developer Matt Lee, covering a range of issues from his job duties, to XBox 360 hardware and market expectations. Matt is also the developer of the old "DopeWars" game for the PalmPilot. "Now with the massively redesigned and more powerful Xbox 360 released, many people are wondering what the future has in store for Microsoft's gaming efforts. I recently had the opportunity to chat with Matt Lee, a software developer who works at Microsoft in the Xbox division. He had some fascinating things to say about the console, the games market in general, and the future of the... Read more...
The folks over at OCModShop.com have some good tips for Bethesda's latest RPG. The tips aren't anything amazing, but there are some good ones, such as dodging enemy arrows and then picking them off the ground for an almost infinite(and free) supply of them. "If you feel like starting a new character, but you want to get him or her off the ground more quickly, head to the Arena after escaping the character generation sewer. The entire arena quest line will take you a few hours to beat if you've sharpened your fighting skills. In the process your character will probably gain several levels, and a good bit of gold to move around on some... Read more...
Sulu, where did that ship go damn it?!  Get Spock on the bridge now.  This can't be possible! PORTLAND, Ore. - John Pendry, a physicist at Imperial College in London, predicted in 2000 that metals could be engineered to reverse electrical fields. Since his prediction, metamaterials with a negative index of refraction have been created and demonstrated from gigahertz to optical frequencies. Now, Pendry and two engineering colleagues, David Schrig and David Smith, are predicting that both electrical and the magnetic properties can be varied in inhomogeneous composites with embedded nanoparticles. The result is a variable index-of-refraction material that is being touted for applications... Read more...
Samsung Electronics Co., Ltd., announced today that it has developed a 2GByte MultiMediaCard (MMCmicro) that combines four 4Gbit NAND flash devices. This is the smallest, fastest and highest capacity memory card for mobile phones, developed only three months after Samsung led the industry by launching a 1GByte MMCmicro. "The 2GByte high-performance MMC is a powerful indicator of Samsung's expanding efforts to embrace the widest possible range of multimedia applications including mobile video," said Don Barnetson, Director, Flash Marketing, Samsung Semiconductor, Inc. Despite being the size of a fingernail (12mmx14mmx1.1mm), the new MMCmicro will provide the highest transmission speed of any removable... Read more...
PC Perspective has just posted their review of the Gigabyte iRAM storage device. Essentially a PCI card full of DIMM slots, the card uses memory modules to act as an incredibly fast hard drive. Should you like the idea of blistering fast load times and increased performance, you should certainly take a look at this ingenious new product. You can see how this product faired on the Hot Hardware workbench by reading our review here. The Gigabyte iRAM is a truly innovative device that opens up all kind of possibilities with its incredible, untouched storage performance. It brings the idea of solid state storage the consumer for a very low cost and... Read more...
The world's largest electronics firms have decided to use Bluetooth wireless technology to send high quality video between devices in the home, two industry associations said on Tuesday. The decision is expected to determine how hundreds of millions of televisions, video recorders and personal computers will be connected without wires by the turn of the decade. Until now, the global electronics industry has been struggling to choose a single wireless connection that is fast enough to connect a new generation of digital devices.... Read more...
Although performance has been greatly enhanced over the last few years through the use of faster spindle speeds, larger caches, and newer interfaces, hard drives still tend to be a bottleneck in a typical PC. Mechanical devices, by their very nature, require time to seek the data requested, read it, and then transfer that information back to system memory. Also, while SATA technology has increased transfer rates from the paltry 33MB/s of the original ATA spec to a healthy 300MB/s on the latest SATA-II controllers, there's still room for improvement, although the drives themselves will still struggle to saturate the bandwidth on this interface. One idea, although hardly new, is to create a solid-state... Read more...
Good Morning! We've just posted a new article at HotHardware.Com where we evaluate the various features and performance of Plextor's new PX-EH25L-NA NAS Storage device.  If you're looking for a quick way to add a couple of hundred gigabytes of storage to your network, you may want to check this one out...... Read more...
Network media players have been making huge waves in the mainstream community, and ThinkCE.net got their hands on a slick little player called the Slim Devices Squeezebox. This handy little device allows you enjoy music from the comfort of your living room, even when your computer is off!Media, over the past few years all different types have been flooding our lives, from music to video we see it everyday. There are services to download music and video now. We have MP3 players and media players. This past year we have seen the introduction of network media players. These players are very big and most of them do not support wireless networks. Well today we are going to take a look at a network... Read more...
When most home and workstation users think of NAS (Network Attached Storage), they think of big, bulky rackmount servers packed to the brim with terabytes of hard drive space (and terabyte-style price tags to match). NAS became a buzzword in the late 90's, during the dot-com explosion, where the product was targeted at companies who were just integrating web functionality into their businesses, and needed data storage where multiple people could access single file sets. Typical NAS servers ranged in the multi-thousand dollar price range when they were first introduced, and most companies found that building cheap PC's with commodity components and inexpensive hard drives was a much more viable... Read more...
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