Sapphire Radeon HD 3870 512MB Toxic

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Benchmarking with Half Life 2:EP2 and Enemy Territory: Quake Wars

Half Life 2: Episode 2
DirectX Gaming Performance

Half Life 2:
Episode 2

Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time.  And thanks to an updated game engine, gorgeous visual, and intelligent weapon and level design, Half Life 2 became just as popular.  Episode 2 offers a number of visual enhancements including better looking transparent texture anti-aliasing. These tests were run at resolutions of 1280x1024 and 1600x1200 with 4X anti-aliasing and 8X anisotropic filtering enabled concurrently.  Color correction and HDR rendering were also enabled in the game engine as well.  We used a custom recorded timedemo file to benchmark all cards in this test.

Once again, the Sapphire Radeon HD 3870 Toxic 512MB performed admirably compared to the potent GeForce 8800GTX.  At 1280x1024 we saw the Sapphire Radeon HD 3870 Toxic 512MB lag by 18FPS while that gap nearly doubled to 31FPS at 1600x1200.

Enemy Territory: Quake Wars
OpenGL Gaming Performance

Enemy Territory:
Quake Wars

Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to High with soft particles enabled in addition to 4X anti-aliasing and 8x anisotropic filtering.

With Enemy Territory: Quake Wars, the results between the ASUS GeForce 8800GTX and the Sapphire Radeon HD 3870 Toxic 512MB were a bit closer than the previous test.  In this test, the Sapphire Radeon HD 3870 Toxic 512MB was 12FPS slower at 1280x1024 while that margin narrowed to 6FPS at 1600x1200.

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