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Performances Comparisons
With Novalogic's Comanche 4 |
Combat Helicopter Sim |
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Comanche
4
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We used Novalogic's combat helicopter simulator Comanche
4 for our next batch of DirectX benchmarks. Comanche 4
uses DX8 class pixel and vertex shaders to produce some
of the realistic visuals used throughout the game.
Unlike some of the previous tests, this benchmark is
heavily influenced by CPU and system memory performance,
especially at lower resolutions. However, when the
resolution is raised and anti-aliasing and anisotropic
filtering are enabled, the current crop of video cards
tend to slow down quite a bit. |
With the
resolution set to 1024x768 in the Comanche 4 benchmark, all
of the cards performed similarly. With 4X AA enabled
at the same resolution, the 9800 XTs and 5950 Ultra held the
same pace, but the 5700 Ultra's performance dropped off
quite a bit. When we enabled 6X AA, however, the
Radeon 9800 XTs walk away with a decisive win, but they lost
some ground when 8X anisotropic filtering was enabled along
with 4X AA. The graph representing the performance
levels at 1600x1200 somewhat mirrors what we saw at
1024x768, but at the higher resolution, the GeForce was able
to nudge ahead of the 9800 XTs by a few frames per second
when 4X AA and 8X aniso were enabled simultaneously.
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Benchmarks / Comparison
With
Wolfenstein: Enemy Territory |
Q3
Engine Based Freebie |
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Wolfenstein: ET
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We also ran through a
batch of timedemos with the OpenGL game Wolfenstein:
Enemy Territory.
Wolfenstein:
ET is a free, standalone multiplayer game that is based
on the original Return to Castle Wolfenstein, which was
released a few years back. It uses a heavily
modified version of the Quake 3 engine which makes it a
very easy to use benchmarking tool. We created a
custom demo and used the built-in timedemo feature to
check each card's frame rate. The tests below were
run at 1024x768 and again at 1600x1200, without
anti-aliasing, with 4X AA and again with 4X AA and 8X
anisotropic filtering. |
Both of the
Radeon 9800 XTs performed well in our custom Wolfenstein
Enemy Territory benchmark, with the Sapphire card pulling
slightly ahead of the Asus card, but the GeForce FX 5950
Ultra dominated here. At both resolution, regardless
of what level of anti-aliasing or anisotropic filtering was
used, the GeForce FX 5950 Ultra held onto a sizable lead.
The GeForce FX 5700 Ultra also performed well, almost
catching the Radeon 9800 XTs at 1024x768.
Tomb Raider: AOD, Overclocking & Our Final Analysis
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