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                                Performances Comparisons 
                                
                                With Novalogic's Comanche 4 | 
                               
                              
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                                Combat Helicopter Sim | 
                               
                             
                           
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                        Comanche 
                        4
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                        We used Novalogic's combat helicopter simulator Comanche 
                        4 for our next batch of DirectX benchmarks. Comanche 4 
                        uses DX8 class pixel and vertex shaders to produce some 
                        of the realistic visuals used throughout the game. 
                        Unlike some of the previous tests, this benchmark is 
                        heavily influenced by CPU and system memory performance, 
                        especially at lower resolutions. However, when the 
                        resolution is raised and anti-aliasing and anisotropic 
                        filtering are enabled, the current crop of video cards 
                        tend to slow down quite a bit. | 
                      
                    
                      
                      
                    
                      
                    With the 
                    resolution set to 1024x768 in the Comanche 4 benchmark, all 
                    of the cards performed similarly.  With 4X AA enabled 
                    at the same resolution, the 9800 XTs and 5950 Ultra held the 
                    same pace, but the 5700 Ultra's performance dropped off 
                    quite a bit.  When we enabled 6X AA, however, the 
                    Radeon 9800 XTs walk away with a decisive win, but they lost 
                    some ground when 8X anisotropic filtering was enabled along 
                    with 4X AA.  The graph representing the performance 
                    levels at 1600x1200 somewhat mirrors what we saw at 
                    1024x768, but at the higher resolution, the GeForce was able 
                    to nudge ahead of the 9800 XTs by a few frames per second 
                    when 4X AA and 8X aniso were enabled simultaneously. 
                    
                      
                        
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                              Benchmarks / Comparison 
                              With 
                              Wolfenstein: Enemy Territory | 
                             
                            
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                              Q3 
                              Engine Based Freebie | 
                             
                           
                         
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                        Wolfenstein: ET
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                        We also ran through a 
                        batch of timedemos with the OpenGL game Wolfenstein: 
                        Enemy Territory.  
                        Wolfenstein: 
                        ET is a free, standalone multiplayer game that is based 
                        on the original Return to Castle Wolfenstein, which was 
                        released a few years back.  It uses a heavily 
                        modified version of the Quake 3 engine which makes it a 
                        very easy to use benchmarking tool.  We created a 
                        custom demo and used the built-in timedemo feature to 
                        check each card's frame rate.  The tests below were 
                        run at 1024x768 and again at 1600x1200, without 
                        anti-aliasing, with 4X AA and again with 4X AA and 8X 
                        anisotropic filtering. | 
                      
                    
                      
                      
                    
                      
                    Both of the 
                    Radeon 9800 XTs performed well in our custom Wolfenstein 
                    Enemy Territory benchmark, with the Sapphire card pulling 
                    slightly ahead of the Asus card, but the GeForce FX 5950 
                    Ultra dominated here.  At both resolution, regardless 
                    of what level of anti-aliasing or anisotropic filtering was 
                    used, the GeForce FX 5950 Ultra held onto a sizable lead.  
                    The GeForce FX 5700 Ultra also performed well, almost 
                    catching the Radeon 9800 XTs at 1024x768. 
                    
                    Tomb Raider: AOD, Overclocking & Our Final Analysis
                  
                
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