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The NVIDIA
Quadro FX 3000
NV35GL
Based Pro Graphics
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By:
Dave Altavilla
September 10, 2003
While we realize
you probably wouldn't go out and buy a Quadro FX 3000 to
play games exclusively, we do realize that some of you CAD
and DCC types need a little decompression time, after a long
day spinning models. Additionally, it's always
interesting to look at a product from a number of angles and
why not look at this new card down the barrel of a rail gun
too? Just for fun, of course.
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Quake 3 and Unreal Tournament 2003 |
A
quick run at some gaming scenarios, just for
kicks. |
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No real
surprises are reported here in these numbers. The
GFFX 5900U steals the show, as it should and the FireGL X1
follows behind in second place. NVIDIA's driver team
has focused on OpenGL Workstation Graphics performance,
rather than OpenGL gaming performance. Regardless,
if you are hell-bent on some after hours fragging, the
Quadro FX 3000 and 2000 will indeed provide you the means
to do so.
These scores
are a bit more interesting here, in the Direct 3D based
Unreal Tournament 2003 Citadel map benchmark. We've
set the image quality for all cards to identical levels,
with a common ini file that sets the graphics options upon
launch of the game engine. The Quadro FX 3000 and
GeForce FX 5900 Ultra are virtually in a dead heat with
each other, showing that under the hood, the gaming side
of the NV35GL GPU is still intact, and that drivers are
the only gating item, when it comes to gaming with these
cards. Interestingly enough, the R9700GL based
FireGL X1, takes the lead slightly, even over the GeForce
FX 5900 Ultra, which is consistent in this benchmark at
this lower resolution and for the base GPU technology that
is compared here.
Again however,
there's nothing really earth shattering to note within
these tests, so let's get back to work and delve a bit
deeper into what the Quadro FX 3000 is really meant to do.
SPECviewperf 7.1 Test and Conclusion
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