NVIDIA GeForce 9600 GT Round-up: PNY, MSI, ASUS

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Enemy Territory: Quake Wars

Enemy Territory: Quake Wars
OpenGL Gaming Performance

Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high-end graphics cards vigorously. The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 8x anti-aliasing and 16x anisotropic filtering.

The GeForce 8800 GT 512MB didn't want to cooperate with our ETQW benchmark for an unknown reason. We ran this test several extra times to confirm our results, and they were the same every time. Our theory is that the problem is driver related, but we didn't dive too deep into it since our main focus is how the three 9600 GTs perform against each other. As you can see, the MSI card takes a very slight lead, and the 256MB Radeon HD 3850 doesn't even threaten the 9600 GTs.

Tags:  Nvidia, Asus, MSI, GeForce, pny, round-up, MS, force, GT, id

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