|
More OpenGL Benchmarks with Quake 3 |
Full Screen
Antialiasing Performance! |
|
Another good way to stress a
card's performance potential is to run a few rounds of
Quake 3 with Full-Screen Anti-Aliasing enabled. Once
again we ran the test at three common resolutions,
comparing the results to the eVGA Ti4600 with AGP4X.
Much like the Unreal test,
the results were rather "un" interesting. In all
three tests, the results were almost identical, with the MSI VT2D8X holding the slightest of leads. Next
we'll turn up the FSAA quality and see if the same trend
continues.
|
OpenGL Benchmarks with Quake 3 |
Full Screen
Antialiasing Performance Continued! |
|
With 4X Anti-aliasing enabled, we are able to tax each
card even more. This time we ran the test at
1024x768 and 1280x1024.
Once again we saw the same
trend continue. Both cards posted the same results,
showing the little effect the AGP 8X has on existing gameplay.
There is no doubt that as newer games are developed to
take advantage of the additional bandwidth resulting from
AGP 8X support, the gap in comparison scores will begin to
widen. But as far as things go today, there is
little gained with AGP8X.
|