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Benchmarking with
Quake III |
Tried and True! |
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As far as OpenGl
benchmarking goes, Quake 3 is the most prolific test of them
all. In the fast paced technology market where
products can become obsolete just as quickly as they are
released, Quake 3 has managed to keep itself firmly in the
mix. This is most likely due to its long history that
has allowed its scores to become commonplace, which most
anyone can relate to. In this round, we ran the DemoFour at 1024x768 and 1600x1200.
In the first test the MSI card
had no problem posting a firm 166FPS.
In fact, even after we turned up the resolution to
1600x1200, the MSI GeForce FX5200 TDR128 maintained frame
rates well above the 60FPS cut off.
So we've determined that the MSI
GeForce FX5200 TDR128 can run the veteran Quake 3 without
much trouble with high quality settings enabled in the game
video options. Next we'll see how the card handles the
load when we increase the visual quality
in the video card drivers. First up, Anti Aliasing...
In this test we
turned on 2X Full Screen Anti Aliasing to smooth out some
edges and improve the overall image.
At 1024x768 we saw the scores for the MSI GeForceFX 5200 TDR128 drop
roughly 50FPS with 2X FSAA enabled. At 1280x1024, it was
still able to sustain frame rates over 70, an adequate
amount for that resolution.
More
Quake 3, Serious Sam and the Wrap-up...
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