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Benchmarks
With Unreal Tournament 2003 |
DX8
Performance |
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Unreal
Tournament 2003
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Epic's Unreal Tournament series has consistently been
one of the most popular first person shooters, and by no
coincidence is it also one of the most commonly used
video card benchmarks. We continued our DirectX
benchmarking with a completely patched, retail version
Unreal Tournament 2003. When benchmarking with UT2003,
we use a utility that ensures all of the cards are being
tested with the exact same in-game settings and
"High-Quality" graphical options. We ran the UT2003
benchmarks at resolutions of 1024x768 and 1600x1200
without anti-aliasing, and then again with 4X
enabled. We kept Anisotropic filtering disabled in
UT2003
because NVIDIA and ATi aren't doing the same level of
trilinear filtering when aniso and trilinear are enabled
together in this game. |
With the Unreal Tournament 2003
benchmark set to 1024x768, all three of the cards performed
similarly, but the MSI
FX5900XT-VTD128 still outperformed the others by roughly
10%, both with and without AA. The performance delta
separating the MSI card from its competition increased
significantly when we bumped the resolution up to 1600x1200,
however. At the higher resolution without
anti-aliasing, MSI's FX5900XT-VTD128 pulled ahead of the
GeForce FX 5700 Ultra by roughly 49% - with AA enabled the
delta increased to 55%.
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Head-to-Head Performance
With
Splinter Cell |
Stealth Pixel Shading |
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Splinter
Cell
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Splinter Cell's version 1.2 patch includes three
pre-recorded demos and incorporates a previously
unavailable benchmarking tool. The demos included with the patch are somewhat
limited by CPU performance, however, so we used the
custom Oil Rig demo created by the folks at Beyond 3D to
test with this game. Beyond 3D's demo removes two CPU
intensive routines while increasing dependence on Pixel
Shader performance. Shaders are used to render the
realistic looking ocean water surrounding the Oil Rig in
the demo, as well as simulating a night vision effect.
Also note that anti-aliasing doesn't work with Splinter cell (at least
with the current version). Due to this fact, we do not
have any AA scores listed in the graphs below. |
It was another clear victory for
the MSI GeForce FX5900XT-VTD128 in the Splinter Cell
benchmark. In this test, the Radeon 9600 XT and
GeForce FX 5700 Ultra performed at virtually the same level,
but the MSI card was much faster. The FX5900XT-VTD128
outran the 9600 XT and 5700 Ultra by 41% at 1024x768, and it
beat them by 39.5% at 1600x1200.
Final Fantasy & Gun Metal Tests
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