Elsa Erazor III & 3D Revelator Glasses

Elsa Erazor III & 3D Revelator Glasses - Page 1


 Elsa's Erazor III & Revelator 3D Eye Glasses !

A Dynamic Duo!

Click for larger image



What's better than a hot new TNT2 based AGP card? How about a TNT2 based AGP video card bundled with 3D Stereo Eye Glasses? We recently received Elsa's new Erazor III TNT2, 32MB AGP card and it came with a nice surprise, The Revelator 3D Stereo Shutter Eye Glasses. The market first saw 3D Stereo Glasses with the early days of the Voodoo2. Since then, things have improve dramatically with increased resolutions and refresh rates.

In addition, this 3D Accelerator / Shutter Glasses Bundle is supercharged with the power of the Nvidia TNT2 Graphics Processor. Coupled with the TNT2, the pair make a solid combination speed, features and just plain fun. Let's look at what they're made of.


Erazor III Features

  • 100% hardware triangle setup
  • TwiN-Texel (TNT2) 32-bit graphics pipeline:
  • Single pass multi-texturing support, square and non-square texture support
  • Texture Blend support examples:
  • Point sampled, bilinear, trilinear and 8-tap Anisotropic filtering
  • (better than trilinear MIP mapping)
  • Per pixel perspective correct texture mapping: fog, light, MIP mapping
  • 24-bit or 16-bit Z-buffer (floating point or integer)
  • 8-bit stencil buffer
  • Anti-aliasing: full scene, order independent
  • Bus System: AGP, AGP Interface with full side band support
  • Graphics Controller: NVIDIA TNT2
  • Display Memory: 32MB
  • Pixel Clock: up to 300 MHz
  • Video Inputs: PAL/NTSC/SECAM, (S-Video) and (Composite)
  • Video Outputs: PAL/NTSC, (S-Video) and (Composite)
  • Other Standards: VESA BIOS 2.0, DPMS, DDC2B, Plug and Play,VBE 2.0/3.0 supported
  • Dimensions: 157 mm x 104 mm (not including the mounting bracket)
  • Minimum System Requirement: Intel Pentium® II, AMD K6-2 or compatible CPU, 32MB RAM, one available AGP slot

Revelator 3D Features

  • ELSA LCD Shutter Glasses
  • Direct3D Game Compatible
  • No Special Game Version Required
  • Completely Flicker Free LCD Technology
  • Versions: Infra-red version and cable version
  • ELSA 3D REVELATOR cable version
  • ELSA 3D REVELAATOR infr-red version,wireless includes IR transmitter
  • Refresh Rates: Refresh rates 100-140 Hz some individuals may experience screen flicker at lower refresh rates
  • Power Supply: Infra-red version: batteries,type CR2032, life cycle ca.200hours
  • Cableversion: via connector cable
  • Shutter Dimensions: Width 29.5mm x height 23mm
  • Connector: VESA stereo standard, 3 pin Mini-Din Infra-red version: individually adjustable,5.5-6.5 cm

The Erazor III

OK, this is standard issue for the TNT2 with all its great features. The clock rate on the card was set 125 MHz. core and 140 Memory Clock. This is a TNT2 standard card. I believe Elsa will have a TNT2 Ultra as well shortly. The card is laid out very well and the design is clean. The 2D Image quality that the board puts out under its own drivers in Win98 is excellent, a credit to Elsa's clean design. The board above shows an LCD Output Connector on it. The actual board we got looks like this...

Click Image

This is the board with just VGA output and 32MB of SDRAM . Ours came with -G7 Samsung SDRAM to be specific. These look like 64Mbit chips. 4 of them make a total of 256 Megabits or 32 Megabytes ! There, that is the conclusion of Memory 101 from Hot Hardware. Remember 8 bits in a byte! :-)

The heatsink on the unit provides adequate cooling. It is a nice fine pitch pin-fin style. We added a little 486 fan for some added cooling. This will void your warranty but we were living on the edge a little. Here's the board after our slight modification...

with this set up we achieved 140 MHz. core clock and 145 MHz. memory clock speeds

and here is a shot of Elsa's Drivers for the card...

The drivers are very tweakable and easy to use. There is also a system tray icon that you can load to set the display on the fly. We downloaded the latest version dated June 9th. for our testing.


The Revelator Glasses

Once again, the above image is not quite what we received for testing. We received the "tethered" or wired model. The shot above is of the IR or wireless model. We hope to be testing one of these babies soon. The wired models work the same but obviously won't give you the same freedom as the wireless pair. Both glasses work on a shutter technology. That is to say that they present your eyeball with an image on one side that is slightly askew from the image your other eye will see a split second later. The image is actually offset from the other shutters image about enough to compensate for the distance between your eyes. As one image is presented to your left eye, the other shutter is blacking out the image on the other eye. This all happens at a very high refresh rate preferably 100 Hz or higher. The higher the better. This means you need a good monitor with high refresh rates to look at while viewing through these glasses.

We tested the glasses on a Sony Trinitron 400PS 19" Monitor at 1024X768 at 100 Hz. This was actually high enough to provide good 3D viewing for over 1/2 hour without too much eye fatigue. We did mention that you look through these glasses at your monitor, right? Remember the good ol' days of the green and red 3D Movies? Say hello again to the Creature from The Black Lagoon! It brought back memories! In any event, for our younger crowd here, let's just say they work the same way as those old movie type 3D Glasses only they are LCDs and block the image totally from your site during a screen refresh.

All in all, the effect was absolutely fantastic! The 3D effect these bring on will blow your mind. Today's 3D Accelerators give you the effect on a 2 dimensional plane. These glasses give you the sense that your could jump right in a join the action, something we were glad was not reality while testing them on Unreal! By the way, remember, these glasses work on D3D titles only now. This is a very large percentage of games, so you should get plenty of use out of them.

Here's a shot of the drivers tab for the Revelators ... Click please...

As you can see there are various presets for configuring the glasses to various games for optimum viewing. This basically compensates and adjusts the settings to the game's unique look and feel. The settings add the appropriate amount of depth to each game's images. Once again, the drivers and the general operation of the 3D Glasses were flawless. Some games looked better than others but most looked great. The affect with First Person Shooter games is stunning. As noted, we tested Unreal and then fired up Half Life. Both games support Direct 3D. What a rush!

Benchmarks? Go get 'em!

Tags:  Glasses, 3D, glass, SSE, ses, Tor, Elsa

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