Enemy Territory: Quake Wars
||Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously. The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.|
Using the latest Catalyst drivers (version 8.3 as of this article), we saw some improved frame rates in Enemy Territory: Quake Wars for the three Radeons, making this benchmark a lot less GeForce friendly than in the past. In fact, the ATI Radeon HD 3870 was outgunning the 8800 GT at both resolutions this go-around. The Diamond Viper HD 3850 did its best to keep up with the HD 3870, but remained 3-4 frames back at each resolution. However, it still maintained a four frame lead over the 8800 GT at 1600x1200, and almost three frames over the rival HD 3850 from Sapphire.