Abit's Radeon 9800 XT 256MB

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Abit's Radeon 9800 XT 256MB
ATi Invades More of NVIDIA's Turf...

By, Marco Chiappetta
February 25, 2004

Benchmarks With Unreal Tournament 2003
DX8 Performance

Unreal Tournament 2003

Epic's Unreal Tournament series has consistently been one of the most popular first person shooters, and by no coincidence is it also one of the most commonly used video card benchmarks. We continued our DirectX benchmarking with a completely patched, retail version Unreal Tournament 2003. When benchmarking with UT2003, we use a utility that ensures all of the cards are being tested with the exact same in-game settings and "High-Quality" graphical options. We ran the UT2003 benchmarks at resolutions of 1024x768 and 1600x1200 without anti-aliasing, and then again with 4X and 6X AA enabled. We kept Anisotropic filtering disabled in UT2003 because NVIDIA and ATi aren't doing the same level of trilinear filtering when aniso and trilinear are enabled together.

In the Unreal Tournament 2003 benchmark, the GeForce FX 5950 Ultra walked away with a couple of victories in the non-AA tests.  With anti-aliasing enabled, however, the Radeons pulled ahead of the NVIDIA part.  The Abit Radeon 9800 XT and the ATi Radeon 9800 Pro both finished in front of the 5950 Ultra by a few frames per second with 4X AA enabled at both resolutions and in the 6X AA tests, the Radeons once again held onto significant leads over the 5950 Ultra, with nearly 100% higher frame rates.

Head-to-Head Performance With Splinter Cell
Stealth Pixel Shading

Splinter Cell

Splinter Cell's version 1.2 patch includes three pre-recorded demos and incorporates a previously unavailable benchmarking tool.  The demos included with the patch are somewhat limited by CPU performance, however, so we used the custom Oil Rig demo created by the folks at Beyond 3D to test with this game.  Beyond 3D's demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance.  Shaders are used to render the realistic looking ocean water surrounding the Oil Rig in the demo, as well as simulating a night vision effect.  As we've mentioned in the past, anti-aliasing doesn't work with Splinter cell (at least with the current version).  Due to this fact, we do not have any AA scores listed in the graphs below.

With each new driver release, it seems that the performance of NVIDIA's GeForce FX line of cards gets a bit better in the Splinter Cell benchmark, but they are still unable to catch the Radeons in this test.  At both resolutions, the Abit Radeon 9800 XT produced the highest frame rates, followed closely by the 256MB Radeon 9800 Pro and then the GeForce FX 5950 Ultra.

Final Fantasy & Gun Metal Tests

Tags:  Radeon, Abit, 980, XT

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