Star Wars Jedi: Survivor Isn't Out Yet And EA Is Already Promising Weeks Of Patches

star wars jedi survivor hero
Although the game hasn’t been released yet – it’s due to hit Steam tomorrow, April 28 – early reviews of Star Wars Jedi: Survivor seem mostly positive, with a few caveats. Some have complained of slow pacing and random performance issues, affecting multiple platforms. And the game recently made the news due to its massive storage requirements, which top out at over 150GB.

To quickly recap, Star Wars Jedi: Survivor is a third-person, action-adventure game being developed by Respawn Entertainment, in collaboration with Lucasfilm. The game follows Cal Kestis and picks up 5 years after the events of 2019’s wildly popular Star Wars Jedi: Fallen Order. Though the game has been in development for quite some time and fans have been eagerly anticipating its arrival, it appears EA may be releasing Star Wars Jedi: Survivor before it’s been fully baked...

ea star wars jedi survivor tweet

In a tweet yesterday, the EA Star Wars account promised a Day-1 patch for all platforms and that in the weeks ahead it would fix bugs, improve performance, and add more accessibility features, with additional patches.

Day-1 patches, unfortunately, aren’t new and are often used to squash last-minute issues the pop up after final builds of a game are released to reviewers and other testers. But the announcement of multiple patches over many weeks has some fans asking why the game is being released tomorrow, if it’s not ready?

star wars jedi survivor

On some level, we agree with that sentiment. Rushing a game out the door when fixes are clearly required, rarely ends well for gamers that are chomping at the bit for a highly-anticipated title. However, with the massive nature of the game, it’s no surprise that it won’t be perfect right out of the gate and the general positivity of reviews has us cautiously optimistic. Regardless, we’re looking forward to Star Wars Jedi: Survivor. Here’s hoping none of the bugs that reveal themselves when the game is released into the wild are showstoppers.
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com