NVIDIA Smashes Visual Compute Density Record

NVIDIA SMASHES VISUAL COMPUTE DENSITY RECORD WITH NEW GPU SERVER

NVIDIA Quadro Plex VCS Server Combines Four Quadro GPUs in a Standard 1U Server Configuration for Remote Graphics and Offline Rendering Applications

SIGGRAPH 2007 — SAN DIEGO, CA — NVIDIA Corporation (Nasdaq: NVDA) continues to smash through visual computing performance barriers with the introduction of NVIDIA Quadro Plex Visual Computing System (VCS) Model S4, a graphics server featuring a record number of graphics processing units (GPUs) in a standard 1U server form factor. The new server contains more Quadro graphics processing power in less space than has ever been achieved before, enabling interactive visualization of extremely large-scale data sets by multiple users with a minimal footprint.

Designed for data-centric applications such as off-line rendering, remote graphics applications and embedded visual computing, the Quadro Plex Model S4 server takes visual compute density to new extremes by incorporating four NVIDIA Quadro® FX 5600 professional GPUs in an industry-standard 1U rack configuration; dynamically allocating compute, geometry, shading and pixel processing power for optimized GPU performance. GPU computing for visualization solves programming functionality available in the NVIDIA CUDA tool suite...

Tags:  Nvidia, Record, eco, id, COM
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com