NVIDIA Pioneers Hybrid Technology for the PC

NVIDIA Pioneers Hybrid Technology for the PC

Innovative Multi-GPU Technology Raises Performance, Reduces Power Consumption for PC Graphics

CONSUMER ELECTRONICS SHOW—LAS VEGAS, NV—JANUARY 7, 2008—NVIDIA (Nasdaq: NVDA), the world leader in visual computing technologies, today announced the industry’s first hybrid technology for PC platforms—Hybrid SLI™—that addresses two critical issues: increasing graphics performance and reducing power consumption. NVIDIA Hybrid SLI technology will be incorporated into a wide variety of graphics and motherboard desktop and notebook products that the Company is rolling out for both AMD and Intel desktop and notebook computing platforms throughout 2008.

“From the introduction of programmable GPUs to the rapid adoption of our multi-GPU SLI technology, NVIDIA has repeatedly pioneered and innovated to solve difficult problems for the industry. We believe Hybrid SLI technology is one of the most important innovations we’ve come up with to date,” said Jen-Hsun Huang, CEO of NVIDIA. “Hybrid SLI delivers new multi-GPU technology to a large segment of the PC market, delivering consumers a level of PC graphics performance and power efficiency never before seen.”

First disclosed in June 2007, NVIDIA Hybrid SLI technology is based on the Company’s market-leading GeForce® graphics processor units (GPUs) and SLI multi-GPU technology. Hybrid SLI enables NVIDIA motherboard GPUs (mGPUs) to work cooperatively with discrete NVIDIA GPUs (dGPUs) when paired in the same PC platform. Hybrid SLI provides two new technologies— GeForce Boost and HybridPower™—that allow the PC to deliver graphics performance for today’s applications and games when 3D graphics horsepower is required, or transition to a lower-powered operating state when not...

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com