Fortnite Tipped To Land On Apple TV, But You'll Need A Decent Wireless Controller

fortnite characters
When we think of the Apple TV, we don't think of it as being a particularly good gaming system; at least with the potential of something like the NVIDIA SHIELD TV. And don't even get us started on the media streamer’s dreaded remote or Apple's refusal to develop a dedicated gaming controller for the device.

With all that being said, a big hint was dropped today that could lead to Fortnite landing on tvOS, the operating system that runs on the Apple TV. Fortnite is the biggest video game on the planet right now and code found within the game calls out references to tvOS.

That doesn't necessarily mean that Fortnite will arrive on the Apple TV anytime soon, but it does show that Epic Games has at least considered the possibility. At this point, Fortnite is playable on the PC, macOS, Nintendo Switch, Xbox One, PlayStation 4, iOS and Android. Cross-play between the PlayStation 4 is supported across other platforms with the exception of the Nintendo Switch and the Xbox One (that's a whole new bag of worms).

In order to play Fortnite on the Apple TV, the included remote is definitely out the question. It's often panned for its ergonomics as a TV remote, and would be a poor choice for controlling your character in Fortnite. Luckily, Apple does sell two compatible wireless gaming controllers via its online store that work with the Apple TV and should give you a leg-up on plebeians swiping and tapping their screens on an iPhone or Samsung Galaxy smartphone.

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Fortnite most recently launched for Android devices, although it isn't available via the Play Store. Instead, Epic makes the game available as a download from its own website that must be side-loaded onto your device. Epic does this to get around Google taking a 30 percent cut of in-app purchases for the free-to-play game.

“Avoiding the 30 per cent ‘store tax’ is a part of Epic's motivation." said Epic Games CEO Tim Sweeney earlier this month. "It's a high cost in a world where game developers' 70 per cent must cover all the cost of developing, operating, and supporting their games. And it's disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service."