Crytek CEO And NVIDIA VP Chat About Crysis
"MadBoris: Where does the specific GPU bottleneck reside? When it's obviously not fillrate due to high resolutions, where is the next bottleneck? Is it shaders? Or is it mainly geometry and fillrate?
Cevat & NVIDIA_Roy: The game is designed to be balanced between the CPU and the GPU almost equally. If one or the other are out of kilter then it will create a bottleneck. The game really uses all you have!"
There is definitely work to be done on "bottlenecks". Let's hope the patch shows up soon, with better SLI support and better overall performance in general.