Crysis: Hands-On (Part One)

The folks over at Digital Entertainment News got a chance to sit down in front of a high-end Toshiba notebook and play a pre-release build of the highly anticipated DX10 game Crysis. As you'll see, they came away thoroughly impressed.  Considering our first hand experience with Crysis at a couple of NVIDIA sponsored events and in the MS booth at Digital Life last year, we can't blame them.  This game is going to be HOT...

"This is what PC gaming has been waiting for. Running on a high-powered Toshiba Satellite notebook packing a brand new DirectX 10-capable nVidia GeForce 8700M GT card, it can only be said that Crysis looked no less than stunning. The top shelf graphics accelerator had no issue churning out the visuals and handling the game's physics; amazingly enough, all from a notebook. That alone makes Crysis, as well as nVidia's new cards, worthy of anticipation.

Crysis chronicles the events of the year 2019 in which an asteroid plummets to Earth's surface. Landing on a remote island off the Korean peninsula, the North Korean government immediately seals off the territory in an effort to stymie foreign intervention. Not willing to allow the communist regime to examine the asteroid exclusively, the Pentagon deploys a small squad of Delta Force operatives to the site."

This is one title we're really waiting for.  Not ony for DX10 benchmark and testing purposes, but for the stunning visuals and cool gameplay.
Tags:  DS, SIS, hand, Crysis, art, One, RT, hands-on, AR, and
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com