Search Results For: simcity.aspx
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Joel Hruska - Thu, Oct 09, 2014
A new interview with Assassin's Creed Unity senior producer Vincent Pontbriand has some gamers seeing red and others crying "Told you so!" after the developer revealed that the game's 900p framerate and 30 fps target on consoles is a...
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Rob Williams - Mon, Jan 13, 2014
It might have taken nearly an entire year, but EA and Maxis have finally announced that the biggest complaint SimCity has received since launch is soon to remedied. That's right: Offline mode is en route. In an official blog post, Maxis'...
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Paul Lilly - Fri, Sep 20, 2013
If you've ever been to Disneyland or Disney World (or any of the five theme parks around the world, then you've seen at least a glimpse of Tomorrowland. Maybe you thought to yourself, "That's not how I envision the future." Well, what does...
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Paul Lilly - Fri, Aug 30, 2013
The modern version of SimCity just can't seem to enjoy a smooth launch. When it was released to Windows PCs back in March, users complained about the lack of offline play and problems connecting to overburdened servers. Now several months...
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Paul Lilly - Fri, Jun 07, 2013
Would-be mayors gaming on an Apple Mac were promised a version of SimCity for their platform of choice on June 11, though as it goes with politics (and game release dates), you can't always believe what you hear. If you had hopes of...
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Rob Williams - Sat, Apr 20, 2013
Maxis is prepping the first "major" patch for SimCity, which is set to launch this coming Monday at around 1PM PST. While I'd argue that it's bizarre to issue a major update to a game in the middle of the day like this, this particular...
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Joel Hruska - Tue, Apr 16, 2013
When it comes to creative advertising potential, it's hard to beat a game like SimCity. In most titles, the idea of in-game advertising makes little sense. Sarah Kerrigan doesn't shop at Victoria's Secret, Booker DeWitt is an unlikely fan of Coca-Cola, and the post-apocalyptic setting of Metro...
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Seth Colaner - Mon, Apr 15, 2013
At this point, after its CEO resigned in the aftermath of a launch fiasco, a couple of rounds of worker layoffs, and being voted “Worst Company in America”, Electronic Arts is probably in “screw it” mode. To that...
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Seth Colaner - Thu, Apr 11, 2013
Electronic Arts is not in a good way these days. After the recent disastrous launch of SimCity, which led to the ignominious resignation of CEO John Riccitiello, the company was voted as the Worst Company in America. Now the company has confirmed a round of layoffs, which follow layoffs in...
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Paul Lilly - Wed, Apr 10, 2013
SimCity is headed to the big Apple, not to be confused with the Big Apple (New York City). We're talking about the Mac platform, with availability scheduled for June 11, 2013, Electronic Arts (EA) announced in a forum post today. For those...
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Seth Colaner - Mon, Mar 18, 2013
EA CEO John Riccitiello has resigned from his post after six years as the top man and the previous seven as COO. In all, Riccitiello has been with the company since 1997, but he’s leaving under a cloud. The company missed its financial goals of the last year and also this quarter, but...
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Joel Hruska - Tue, Mar 12, 2013
For the past nine days, Maxis has been caught in a firestorm of epic proportions. Having failed to beta test the game appropriately or account for actual server loads, Maxis' SimCity servers disintegrated under the onslaught of people wanting to play a game they paid for. Since launch day...
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Paul Lilly - Mon, Mar 11, 2013
Electronics Arts over the weekend announced that it's been able to improve server response time by 40x for its new SimCity title, thus reducing serving server downtime due to its decision to incorporate a DRM scheme that requires a...
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Paul Lilly - Sat, Mar 09, 2013
If nothing else, give Electronics Arts (EA) credit for acknowledging how "dumb" it was to not be fully prepared for the demand its SimCity game would attract, given that the publisher is insisting on a DRM scheme that requires an always-on...
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Paul Lilly - Fri, Mar 08, 2013
The problem with DRM schemes is they tend to punish honest paying customers with a level of inconvenience that's annoying at best, and crippling at worst. Every once in awhile we're reminded of this, such as the current server SNAFU that's affecting SimCity, an otherwise well-received game...
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Rob Williams - Fri, Jan 18, 2013
It's been a long time since we've last been able to play a proper new release of a SimCity game, with SimCity 4 having been released a staggering 10 years ago. If you happen to feel lenient and place SimCity Societies in the running, then...
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