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At GDC a few weeks ago, NVIDIA teased a new set of drivers that it promised would offer huge scaling benefits for both single-GPU and SLI configurations. The new driver, 337.50 Beta, drops today -- so what kind of gains can users expect? If you own a high-end NVIDIA card, apparently quite a bit, especially if you game... Read more...
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s Mantle, DirectX 12, DirectX 11 and even OpenGL, NVIDIA wanted to clear the air somewhat, and explain the... Read more...
NVIDIAs G-SYNC technology keeps the output from a Kepler-based GPU in sync with a monitor regardless of framerates and irrespective of whether or not V-Sync is enabled; the result is a butter-smooth GPU-controlled display that essentially obviates fixed vertical refresh rates. (You can read a detailed primer on G-SYNC here.) There are Read more...
Amazon is expanding its cloud reach into the world of graphically intensive, 3D, GPU-accelerated applications in fields such as media creation, design, and even gaming with its Amazon AppStream. AppStream runs on Amazon’s EC2, which includes NVIDIA’s Kepler-based GRID GPUs (a G2 instance), and is designed... Read more...
Day two of NVIDIA’s tech event began with a keynote from CEO Jen-Hsun Huang about NVIDIA’s commitment to gaming and bringing high-quality gaming technology to all platforms, specifically referencing the PC, Android and cloud gaming. He also re-iterated yesterday’s announcements regarding PhysX Flex... Read more...
AMD's next-generation Radeon is set to debut later this fall and rumors about the upcoming chip have begun to leak out into the wild. While unconfirmed, the specs are in line with our expectations and what AMD has previously said about the chip. Hawaii won't be a fundamentally new architecture, but a refined approach... Read more...
Nvidia is showing off a bit more of the capabilities of its upcoming Kepler-based mobile GPU at SIGGRAPH this week, and the next-generation chip should be a quantum leap over what Nvidia is shipping currently. Then again, that's scarcely difficult -- Tegra 4 is based on 2005-era graphics hardware with some L2 cache and a few feature enhancements... Read more...
With the release of the NVIDIA GeForce GTX 780, there’s a flurry of features to discuss (which we’ve done), but one intriguing new addition worth mentioning is NVIDIA’s GeForce Experience software, including ShadowPlay. Simply put, ShadowPlay lets users easily record and save game footage, which you... Read more...
It’s (delightfully) evident how powerful mobile processors and graphics have become, but NVIDIA’s Senior Vice President of Content and Technology Tony Tamasi believes that mobile firepower is about to outpace the popular Xbox 360 and PS3 gaming consoles. “The PS3 and Xbox 360 are barely more powerful... Read more...
NVIDIA CEO Jen-Hsun Huang kicked off this year’s GPU Technology Conference with his customarily impressive opening keynote. The focus of Jen-Hsun’s presentation was on breakthroughs in computer graphics and advances in GPU computing, but he also unveiled new GPU and Tegra roadmaps and took the... Read more...
For nearly three years, Nvidia's Quadro line has relied on GF100 hardware. These cards, based on the original Fermi / GTX 480 architecture, have grown increasingly long in the tooth. NV launched new high-end parts a year ago, with the K6000 and K5000, but left the other cards mostly alone. Today, that changes. The... Read more...
For those of you who missed it, Apple earlier today introduced a brand new version of its iMac all-in-one (AIO) desktop with an exceptionally skinny profile and upgraded components throughout. Despite the ultra-thin profile of the new iMac systems, the hardware Apple crammed inside makes them up to 60 percent faster... Read more...
Not to be outdone by AMD, NVIDIA announced its own new mobile and desktop workstation GPUs today designed for professionals with serious graphics processing needs. On the desktop workstation side, NVIDIA introduced the second generation of its Maximus platform, which now features Kepler architecture. Maximus employs... Read more...
Typically mobile graphics launches trail their desktop counterparts by a few months, as major GPU players like NVIDIA and AMD wring out power consumption and performance from their architectures in order to accommodate the tighter thermal and power budgets of notebook form factors. However, NVIDIA has obviously been refining their new Kepler... Read more...
Happy Kepler Day, Internet! If you haven’t read our reviews on the new Kepler-based GeForce GTX 680 and the Acer Timeline Ultra M3 running the GeForce GT 640M (yeah, desktop and mobile versions released at the same time), go ahead and do that now. We’ll wait. Ok, welcome back. Now that you know what the new Kepler architecture... Read more...