Items tagged with state

Josh from PenStarSys has just posted his latest take on the state of 3D. Josh always has some insightful commentary on the 3D industry in these articles and he gives enough history and background information to make even a newbie feel like an expert after reading. "NVIDIA started out in something of a maverick position. The company was constantly pushing the boundaries of technology and features, often using the very latest fabrication process and pushing 3D features farther than any other company at that time. Their first success, the Riva 128, was designed around Direct3D and OpenGL, and while it gave up some quality features it was a fast... Read more...
Well it's 1AM right now, and my only mental functions consist of 'News' and 'Sleep', so I'll proceed in that order. Firingsquad has announced the final winner of their contest, so be sure to check out their site to see if it's you... after you check out our news of course :) Soltek SL-K8TPro-939 Motherboard Review @ PCStats "The new Soltek SL-K8TPro-939 motherboard is based on the VIA K8T800 Pro chipset, and with a sticker price of $135CDN is quite a steal next to the competition. Like most Athlon64 motherboards these days, the SL-K8TPro-939 is very nicely equipped with IEEE 1394, 7.1-channel audio, Gigabit Ethernet, a Promise PDC20579 SATA/IDE RAID controller and the always useful Port... Read more...
Welcome everyone, NJ here with another edition of the HH Nightcap.  On tap tonight we have a varied selection of juice which should satisfy the rumbling in your news-hungry bellies.  So, pull up a chair, toss on some music and enjoy the news.  Here is your evening update...  The State of 3D Article @ PenStar Systems "NVIDIA took a different approach than ATI did in overall pipeline design, as it chose a narrow but long functional unit.  The NV35 had 4 true pixel pipelines, each with two texturing units attached.  These 4 pixel pipelines were very complex, and were able to put out a decent amount of work each clock cycle.  Due to the programmability of the... Read more...
Prev 1 2