Items tagged with DirectX

The release of the next 3DMark is right around the corner, and to help tide us over Futuremark has released a new trailer called "Fire Strike" that shows off some pretty DirectX 11 effects - aka: effects we hope to actually see implemented in our future games. If you can believe it, this trailer is even shorter than the last one, with the demo portion itself running for just about 25 seconds. It's called "Fire Strike" but it could have easily been called "Fire vs. Ice" since that's that battle we're witnessing. What do you guys think? To quote Futuremark, this trailer features the use of "tessellation, dynamic particle illumination and shadowing, smoke simulation using grid-based fluid dynamics,... Read more...
If you like keeping current with your DirectX version and happen to dislike Windows 8, you're going to be finding yourself in a bit of a bind. Despite having shipped alongside Windows 8, DirectX 11.1 hasn't been talked about too much. In fact, it wasn't until just now that I even learned of it. Being a minor version increase, however, nothing here is truly major, leading to a very confusing and disappointing choice by Microsoft: 11.1 is exclusive to Windows 8. This comes as a bit of a shock to me, because about a week ago, I defended Microsoft in a conversation stating that it's "unlikely" that the company would come along and release a piece of integral tech and keep it exclusive to Windows... Read more...
When Epic Games demoed the Unreal 4 engine earlier next year, Crytek barely batted an eyelash. The company's new trailer for the upcoming Crysis 3 is evidence of why. The game environments are stunning, and the company swears the footage its showing is drawn from real-world gameplay. The game engine is flexible; it looks as though the PC version will stand out quite a bit from the Xbox and PS3 flavors. When Crytek released the original Crysis, it inadvertently shot itself in the foot. So much attention had been focused on the game's lavish visuals and detail levels (and the horsepower required to run the game at the highest image quality) that sales were slow initially as players without top-end... Read more...
After testing the GeForce GTX 680 last month, it was practically a foregone conclusion that a dual-GPU powered graphics card based on the same GK104 GPU was coming down the pipeline. The GK104 at the heart of the GeForce GTX 680 was able to best AMD’s current flagship GPU more often than not in our testing, and it did so while consuming less power and with a smaller chip die size. If NVIDIA could stick two of their previous-generation, much larger and more power hungry, GF110 chips onto a single card with the GeForce GTX 590, doing the same with the GK104 would come as no surprise. As you’ll see a little later though, NVIDIA did have a few surprises in store with the GTX 690,... Read more...
Here we are, less than three weeks removed from the launch of the Radeon HD 7700 series, and AMD is already at it again. Today we’ll be showing you the first two members of the Radeon HD 7800 series of graphics cards, the Radeon HD 7870 GHz Edition and Radeon HD 7850. These two graphics cards are based on yet another new GPU design, which features AMD’s Graphics Core Next architecture, or GCN. Whereas the high-end Radeon HD 7900 series cards feature AMD’s Tahiti GPU and the more mainstream Radeon HD 7700 series is based on the company’s Cape Verde GPU, the new Radeon HD 7800 series is built around a GPU codenamed Pitcairn. Although all of the members of the Radeon... Read more...
Here we are, less than three weeks removed from the launch of the Radeon HD 7700 series, and AMD is already at it again. Today we’ll be showing you the first two members of the Radeon HD 7800 series of graphics cards, the Radeon HD 7870 GHz and Radeon HD 7850. These two graphics cards are based on yet another new GPU design, which features AMD’s Graphics Core Next architecture, or GCN. Whereas the high-end Radeon HD 7900 series cards feature AMD’s Tahiti GPU and the more mainstream Radeon HD 7700 series is based on the company’s Cape Verde GPU, the new Radeon HD 7800 series is built around a GPU codenamed Pitcairn... AMD Radeon HD 7870 and 7850 GPU Previews... Read more...
Eleven years ago, now-defunct developer Ion Storm released Deus Ex and made video game history. The original title cast players in the role of JC Denton, a nanotech-augmented agent with the United Nations Anti-Terrorist Coalition (UNATCO) circa 2052. The game's plot is a fusion of classic conspiracy theories and a referendum on what it means to be human. The problems of humanity in 2052—plague, environmental destruction, rampant terrorism—were far enough away in time to be comfortable, but close enough to be unsettling... Deus Ex: Human Revolution: A Sequel We Always Wanted... Read more...
Eleven years ago, now-defunct developer Ion Storm released Deus Ex and made video game history. The original title cast players in the role of JC Denton, a nanotech-augmented agent with the United Nations Anti-Terrorist Coalition (UNATCO) circa 2052. The game's plot is a fusion of classic conspiracy theories and a referendum on what it means to be human. The problems of humanity in 2052—plague, environmental destruction, rampant terrorism—were far enough away in time to be comfortable, but close enough to be unsettling. Welcome to Detroit, circa 2027. All screenshots taken from in-game unless otherwise noted Deus Ex: Human Evolution takes place 25 years before the first game. Mechanical... Read more...
When AMD and NVIDIA release a new batch of next-generation graphics processors, gaps typically form in their respective product stacks as the entire top-to-bottom line-up of new products is fleshed out over time. When new GPUs are introduced, they usually offer increased performance at a given price point, which drives the cost of comparable previous-generation products downward. Occasionally the supply and demand of both the new and old products will result in a larger than desired price disparity between the new parts and the older ones that still remain on the market. It’s those large price disparities that are where product gaps show. Such is the case with AMD’s current product... Read more...
When AMD and NVIDIA release a new batch of next-generation graphics processors, gaps typically form in their respective product stacks as the entire top-to-bottom line-up of new products is fleshed out over time. When new GPUs are introduced, they usually offer increased performance at a given price point, which drives the cost of comparable previous-generation products downward. Occasionally the supply and demand of both the new and old products will result in a larger than desired price disparity between the new parts and the older ones that still remain on the market. It’s those large price disparities that are where product gaps show. Such is the case with AMD’s current product... Read more...
Today, NVIDIA is unleashing another Fermi-architecture based graphics card, but unlike its predecessors, this one isn't based on the GF100 GPU. The GeForce GTX 460 we'll be showing you today is actually based on a new-class of Fermi-based GPU, the GF104. The GF104 borrows heavily from the GF100 design, but it features fewer CUDA cores and is pared down in a couple of other areas as well. In fact, it features over a billion fewer transistors than the GF100. Overall though, as you'll see on the pages ahead, the new GeForce GTX 460 is surprisingly potent given its relatively affordable price point and scaled down GPU... NVIDIA GeForce GTX 460 Debut: ZOTAC, EVGA... Read more...
The road leading up to the release of their Fermi architecture-based GF100 GPU, which powers the first wave of GeForce GTX 400 series cards, was a rocky one for NVIDIA. Hampered by a number of delays, and design and manufacturing issues, the GF100 hit the scene much later than NVIDIA would have liked. Since the initial arrival of the flagship GeForce GTX 480 and its sibling the GeForce GTX 470 a few months back, however, NVIDIA has expanded their GF100-based graphics card line-up to include a third family member, the more mainstream GeForce GTX 465.  Of course, all three cards are widely available now. Today, NVIDIA is unleashing yet another Fermi-architecture based graphics card, but unlike... Read more...
When NVIDIA launched the first wave of GF100-based graphics cards in late march, the initial GeForce GTX 400 series line-up consisted of only two cards, the flagship GeForce GTX 480 (reviewed here) and its somewhat less powerful counterpart, the GeForce GTX 470. Since then, NVIDIA has augmented the GeForce GTX 400 series line-up with the more affordable GeForce GTX 465 as well, which we took a look at here. Unfortunately, at launch, we did not have access to a GeForce GTX 470 and couldn't provide our normal performance analysis. But good things come to those to who wait though. And since the initial launch we have gotten our hands on a full retail-ready GeForce GTX 470 by way of long time player... Read more...
When NVIDIA launched the first wave of GF100-based graphics cards in late march, the initial GeForce GTX 400 series line-up consisted of only two cards, the flagship GeForce GTX 480 (reviewed here) and its somewhat less powerful counterpart, the GeForce GTX 470. Since then, NVIDIA has augmented the GeForce GTX 400 series line-up with the more affordable GeForce GTX 465 as well, which we took a look at here. Unfortunately, at launch, we did not have access to a GeForce GTX 470 and couldn't provide our normal performance analysis. But good things come to those to who wait though. And since the initial launch we have gotten our hands on a full retail-ready GeForce GTX 470 by way of long time player... Read more...
It has been about two months since NVIDIA officially unveiled their first pair of DirectX 11 graphics cards based on the highly anticipated Fermi architecture, the flagship GeForce GTX 480 and the GeForce GTX 470. As is typically the case, when NVIDIA--or ATI for that matter-- releases a new high-end GPU, lower-end, more affordable derivatives are eventually introduced to maximize yield of the chips. Today's launch of the new GeForce GTX 465 is just such a move. The GeForce GTX 465 features the same GF100 GPU as its higher-end cousins, the GTX 480 and GTX 470, but a few of its functional units have been disabled. The result is a somewhat less powerful, but also less expensive, Fermi-based graphics... Read more...
In terms of technology, DirectX 11 isn't the API defining, behind-the-scenes reboot that DirectX 10 was. It's an incremental update, much in the same way that Windows 7 is an update of Vista. At the end of the day, DirectX 11 is basically just DirectX 10 with a bunch of new features stuck on. However, we'd speculate that DirectX 11 should have a much larger impact on the end-user experience than DirectX 10 did because it brings several new features to the table that will make creating advanced graphical effects seldom seen in past games, much easier. Some critics have said that Windows 7 is everything that Vista was supposed to be. But is DirectX 11 everything DirectX 10 was hyped up to be? We... Read more...
Touted as one of the biggest milestones in Windows games development in recent years, DirectX 10 ultimately didn't live up to the hype as far as end-users were concerned. A large part of the disappointment was perhaps due to a misunderstanding of what DirectX 10 was supposed to be. DirectX 10 was a fundamental refresh of the entire API and it brought a much-needed reboot to an aging API model. The reboot removed a lot of the legacy clutter left over from over a decade of previous DirectX developments. DirectX 10 was never really about the end users at all, it was really about the developers. It also didn't help that DirectX 10 was tied to Windows Vista, which was unpopular with gamers from launch.... Read more...
The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX 11-level functionality, while the 3.3 release is meant to allow previous generations of OGL hardware (presumably 3.x-compliant cards) to take advantage of OpenGL 4.0 functionality. Khronos lists the following features as new in version 4.0: Two new shader stages that enable the GPU to offload geometry tessellation from the CPU;Per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility;Drawing of data generated by OpenGL,... Read more...
Immediately upon its introduction, the ATI Radeon HD 5870 took the title for the fastest, single-GPU on the market. There was simply no other single-GPU that could touch it, not only in terms of performance, but in regard to features as well. And at the time, virtually all of AMD's strategic board partners were at the ready with products based on the Radeon HD 5870 reference design. Unfortunately, due to some yield issues at TSMC, the foundry that manufactures the actual chips at the heart of the card, supplies of Radeon HD 5870 (and Radeon HD 5850) cards quickly dried up. AMD had the fastest, most feature-rich single GPU on the market, and it was incredibly difficult to buy one for a while there.... Read more...
Immediately upon its introduction, the ATI Radeon HD 5870 took the title for the fastest, single-GPU on the market. There was simply no other single-GPU that could touch it, not only in terms of performance, but in regard to features as well. And at the time, virtually all of AMD's strategic board partners were at the ready with products based on the Radeon HD 5870 reference design.Unfortunately, due to some yield issues at TSMC, the foundry that manufactures the actual chips at the heart of the card, supplies of Radeon HD 5870 (and Radeon HD 5850) cards quickly dried up. AMD had the fastest, most feature-rich single GPU on the market, and it was incredibly difficult to buy one for a while there.The... Read more...
The PC Demo for Codemaster's upcoming DirectX 11 racing title Dirt 2 has just hit the web and is available for download right here. If you're unfamiliar with Dirt 2, Codemaster's says this about the game, "DiRT 2 will feature a roster of contemporary off-road events, taking players to the most diverse and challenging real-world environments. This World Tour will have players competing in aggressive multi-car and intense solo races at extraordinary new locations, from canyon racing and jungle trails to city stadium-based events." To sum this up in gamer-speak, Dirt 2 is a highly anticipated racing sim, that happens to feature some incredible graphics.    Throughout the later part of... Read more...
AMD's "Sweet Spot" GPU strategy over the last few years has been fairly predictable. Instead of producing the biggest, most powerful GPU possible--yields be damned--the company sets out to produce a relatively high-end GPU, using a cutting edge fabrication process, that hits a proverbial sweet spot between cost and performance. Then derivatives, and even multiples, of that GPU are used to flesh out a top-to-bottom line-up of graphics cards, that hit a broad range of price points.It began with the RV670, which powered the single-GPU based Radeon HD 3870 and dual-GPU Radeon HD 3870 X2--hence the X2. Then came the RV770, which powered the Radeon HD 4870 and eventually the Radeon HD 4870 X2. The... Read more...
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