Items tagged with developer

While Bill Gates claims that Vista is selling well, the big question is how many customers out there are requesting software with Vista specific technology. The answer came in a recent survey of developers claimed that less than 1 in 12 developers were actively developing software that was Vista-specific.Is the continued existence of XP causing this?  Or is it something deeper?   The answer probably has a lot to do with both."None of our customers are saying, 'G******it, we need those WPF controls now!'" said Julian Bucknall, CTO for Windows programming tools maker Developer Express Inc. , referring to one of Vista's most highly-touted features, its new graphical subsystem, Windows Presentation... Read more...
Not only did Id Games announce today that it is hard at work on the next installment of the first-person shooter DOOM series, DOOM 4, but the company is looking to hire designers, artists, animators, and programmers to develop the new title."DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said Todd Hollenshead, CEO, id Software.  "It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."No less than 15 positions were listed on the Id Software job listings page at the time of this news post.... Read more...
Sometimes it pays to keep a low profile.  Navy and Air Force pilots refer to it as flying under the radar, but IT people refer to the concept as security via obscurity.  No matter what you call it, the idea is simple: if you don't draw attention to yourself, you should end up with less problems.In the world of malware this more or less means that it's not worth a developer's time to attack anything but Windows operating systems because of the research/development time versus the potential installed base.  Now that Mac OS X is picking up popularity, it seems that it is finally a blip on some radars.“In some cases, attackers will seek to exploit vulnerabilities such as currently... Read more...
Recently CMP Game Group, a market research company that focuses on the professional game industry, compiled a census report on nearly 600 companies in North America. CMP has determined that there are over 39,000 professional developers and publishers of games in the U.S., and over 8,000 in Canada. A whopping 46% of professional game developers in the U.S. are situated in California, whereas Washington State is home base for about 12%, and about 7% in Texas. New York, Massachusetts, Illinois, Florida, and the previously mentioned top three states have over 1,000 professionals in each. The stats describe people who strictly publish and/or develop the games and does not include marketers, PR, or... Read more...
New Intel Tools Help Developers Create, Debug And Tune Applications For Windows Vista And Latest Multi-Core Processors SANTA CLARA, Calif., Apr. 16, 2007 – Intel Corporation today announced the availability of new versions of its Intel Thread Checker, Intel Thread Profiler, Intel VTune Performance Analyzer and Intel Threading Building Blocks. These software development products enable developers to create more reliable, scalable applications, and have now been enhanced for the latest multi-core processors – Intel Core 2 Extreme QX6800 and Intel Core 2 Quad Q6600 – and newest operating systems - Microsoft Vista, Novell SUSE Linux Enterprise, Red Hat Enterprise Linux*... Read more...
The folks over at FiringSquad.com have gotten some comments from a few game developers concerning their thoughts for 2006, and what 2007 might bring. What was Michael Capps, President of Epic Games, favorite game of 2006? "FiringSquad: What do you think was the most important trend or issue that affected the video-PC game industry as a whole in 2006? Michael Capps: Of course the shift to next-generation consoles was a big deal. Microsoft, Nintendo, and Sony have all dived in to show that digital game distribution is a viable model - Xbox Live Arcade is spawning a new industry."... Read more...
AGEIA Empowers Professional Software Developers to Create Even More PhysX Applications Royalty Free New End User License Agreement Terms Brings Every Developer the Power of PhysX MOUNTAIN VIEW, Calif. - November 22, 2006 - AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that it has implemented a new End User License Agreement (EULA) that allows the PhysX SDK to be used and its runtime components distributed in all commercial and non-commercial PC projects - completely royalty free. The new EULA allows game developers of any size to harness the power of the physics in their titles with a simple, no-fee license.  READ MORE...... Read more...
With the millions of people arguing over the XBOX 360 vs the Playstation 3, it's always interesting to get a game developers take on the issue. One of the major points of argument, is that even though the PS3 has better hardware specs on paper, its lack of programming flexibility will hamper its performance. While the anonymous interviewee seems to agree with this point, there's no way to know what we'll see a few years down the road. "Graphics: The XBOX 360 is a clear winner. The GPU is more powerful. It has more powerful fillrate, and far more pixel and vertex processing horsepower. Part of the reason is their choice of memory, and architecture of pixel and vertex procesing. I can't... Read more...
VarBusiness is reporting that IBM is "quietly" laying off approximately 400 engineers from their Bladecenter development group.  The move comes as IBM is trying to restructure and cut cost due to a lower than expected 2nd quarter earnings in the Systems and Technology Group.  The job cuts are expected to affect engineers in several locations around the country.  Each engineer has been given an opportunity to find another job within the company within 30 days or face termination.  If employees decide to leave and or cannot locate another position within that period, then they will receive 1 weeks pay for every 6 months of service with the company.  No word has... Read more...
Paul Otellini, Intel's president and CEO, kicked off this season's IDF by coining the phrase "It's what's inside that counts", and spoke about why processing power matters again. A few years ago, he noted, PC Magazine declared that consumers couldn't use all the processing power at their disposal, but thanks to changes with software and with the industry in general, that situation has changed. Next generation gaming, more powerful desktop search engines, photo and video editing, and more powerful operating systems like Vista and OSX are driving the need for more powerful processors again.       Paul cited YouTube... Read more...
In their latest interview, Ars Technica chats with XBox 360 developer Matt Lee, covering a range of issues from his job duties, to XBox 360 hardware and market expectations. Matt is also the developer of the old "DopeWars" game for the PalmPilot. "Now with the massively redesigned and more powerful Xbox 360 released, many people are wondering what the future has in store for Microsoft's gaming efforts. I recently had the opportunity to chat with Matt Lee, a software developer who works at Microsoft in the Xbox division. He had some fascinating things to say about the console, the games market in general, and the future of the... Read more...
The folks over at OCModShop.com have some good tips for Bethesda's latest RPG. The tips aren't anything amazing, but there are some good ones, such as dodging enemy arrows and then picking them off the ground for an almost infinite(and free) supply of them. "If you feel like starting a new character, but you want to get him or her off the ground more quickly, head to the Arena after escaping the character generation sewer. The entire arena quest line will take you a few hours to beat if you've sharpened your fighting skills. In the process your character will probably gain several levels, and a good bit of gold to move around on some... Read more...
Playstation 3 Week brings word that  outspoken (former) Playstation 3 developer Josh Robinson has been fired by Sony for violating NDA and smearing the PS3 name in his highly-publicized "review" of PS3 development. The website managed to interview Josh to see what the fallout of the article entailed and what his plans moving forward are. For some (myself included), the firing of this former developer is no suprise and is to be expected. When a 3D Artist for an upcoming console starts bad-mouthing their own company's product, does anyone expect anything good to happen?Did I knowingly break NDA? I absolutely did not. I would never do that and I would never want to hurt Sony Online.... Read more...
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