Sony Sued For Not Hitting 1080p With Killzone: Shadow Fall Game
According to the lawsuit, parts of which were reposted by Kotaku, "Sony admitted that it did not in fact design Killzone to display multiplayer graphics in 1080p, but instead used a technological shortcut that was supposed to provide 'subjectively similar' results."
What the suit is referring to is what Killzone developers Guerilla Games describe as "temporal rejection," which combines pixels and motion vectors from multiple lower resolution frames to reconstruct a full 1080p image.
The class-action suit considers the use of temporal rejection misleading in light of Sony's advertised 1080p specs and is seeking damages in excess of $5 million. It also wants Sony to tweak its advertising for the multiplayer portion of the game.