Sony Patents A Creative Gaming Solution To Make Boss Battles On PS5 Less Frustrating
As such, we have some potentially good news for gamers who are frustrated by arduously difficult boss fights. A new Sony patent, brought to our attention by user X/Twitter user CultureCrave, aims to adapt the difficulty level of boss battles based on a player's skill level, rather than a catch-all game setting.

On the flip side, this game behavior would make competitive games lose some appeal, since the baseline difficulty would be unknown, altering the perceived skills of participants. However, it would however be an excellent boon to single-player focused titles that would open up the accessibility factor for more novice players and/or gamers who have limited to spend playing games. Well-seasoned players would still have a higher difficulty level automatically adjusted, so enjoyment can ensue for all levels. We'd like to see a toggle feature to turn off this option as well, but time will tell how it is implemented.
