PC Is Kicking Console's Butt In Gaming Revenue But The Real Winner Is This Platform
Starting in the year 1970, we see the initial dominance of the arcade slowly lose ground to the newly launched consoles of the era. As time marches on, the gaming PC starts to supersede both the arcade and the home console as the larger source of revenue. The arcade almost goes the way of the dodo bird, as we enter into the modern era.
The big surprise here is how incredibly prolific mobile gaming has become, in both adoption rates and in brute-forcing a serious amount of revenue out of the industry.

One can argue that PC games can often be more expensive on average than most games on console or mobile, such as the potentially pricey upcoming GTA 6 from Rockstar Games. In reality, though, frequent sales on Steam the Epic Games Store debunk that theory.
Mobile gaming is often cheaper by comparison, given its more stripped down nature and having to run on less capable hardware. This makes the $101 billion dollar amount even more impressive, showcasing the large user base of consumers gaming on mobile platforms. Give credit to in-game purchases, no doubt.

Of some interest is the smaller $5 billion revenue of the virtual reality and augmented reality gaming markets. With Apple and Meta making huge strides towards developing better VR and AR hardware, this is certainly a sector of the market to watch out for. Will the rise of VR gaming eventually replace mobile, PC, or console gaming in any significant numbers? That question will only be answered with time, and with compelling enough hardware that gamers actually want to use.