During one of
EPIC’s “State Of Unreal Engine” briefing session out at the Game Developer’s Conference, Tim Sweeny talked about the need for more powerful
GPU technology to bring us closer to true photo-realistic rendering. At that point in his talk, Sweeny asked if there was anyone in the room that could answer that call, and
NVIDIA CEO Jen-Hsun Huang entered the room carrying a box, concealed within a large jacket.
NVIDIA CEO Jen-Hsun Huang Reveals The GeForce GTX Titan XNIVIDA has their own conference—GTC—happening in about a week’s time, which is where the company usually announces next-gen GPU technology, but Jen-Hsun went ahead and announced a new GPU right in the middle of EPIC’s talk. Out from within the jacket came a black box adorned with “Titan X”. Jen-Hsun opened the box to reveal a graphics card that looks much like the current generation GeForce GTX 980 (and 780, before it). The fan shroud and cooling hardware is reminiscent of previous-gen products, as you can see.
The GeForce GTX Titan XThere weren’t many details given, but the GeForce GTX Titan X is obviously powered by a new, Maxwell-based GPU. Jen-Hsun also mentioned that the chip is comprised of roughly 8B transistors and that the card has a massive 12GB frame buffer.
We’re sure more details will be disclosed during GTC, but it’s safe to say that the GeForce GTX Titan X will be the most powerful card in NVIDIA’s line-up when it released. We hope to have more details soon.
Marco Chiappetta
Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com