New NVIDIA Quadro Architecture

NEW NVIDIA QUADRO ARCHITECTURE DELIVERS GREATEST GENERATIONAL LEAP IN COMPANY HISTORY

New Quadro Solutions Launch with Advanced Features Including: Unified Architecture, Shader Model 4.0, and GPU Computing for Visualization

SANTA CLARA, CA - MARCH 5, 2007 - NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in programmable graphics processor technologies, today unveiled a new line of professional graphics solutions: NVIDIA Quadro FX 4600, Quadro FX 5600, and NVIDIA Quadro Plex VCS Model IV. Armed with the largest increase in GPU power and functionality to date, these solutions are designed to help solve the world's most complex professional graphics challenges.

Tackling the extreme visualization challenges of the automotive styling and design, oil and gas exploration, medical imaging, visual simulation and training, scientific research, and advanced visual effects industries, these new Quadro solutions offer:

  • Next-Generation Vertex and Pixel Programmability - Shader Model 4.0 enables a higher level of performance and ultra-realistic effects for OpenGL and DirectX 10 professional applications
  • Largest Frame Buffers - Up to 1.5 GB frame buffers deliver throughput needed for interactive visualization and real-time processing of large textures and frames, enabling the superior quality and resolution for full-scene antialiasing (FSAA)
  • New Unified Architecture - Industry-first unified architecture capable of dynamically allocating compute, geometry, shading and pixel processing power for optimized GPU performance
  • GPU Computing for Visualization - Featuring NVIDIA CUDA technology, developers are, for the first time, able to tap into the high-performance computing power of Quadro to solve complex, visualization problems. READ MORE...
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com