Confused about effects physics vs. gameplay physics? [H] has asked ATI, NVIDIA, Havok, and Ageia about the two. They received in-depth responses providing great detail regarding effects and gameplay physics, what they mean for gameplay, and current hardware physics abilities.
"After digesting all of these great replies from the players in the physics market, here is what we come up with. There are big definitional differences between effects physics and gameplay physics as you might have expected, but much of the forum banter you have seen people prop up as fact, is just simply bad information at best, and lies at worst."
Marco Chiappetta
Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com