Call of Duty: WWII Rebounds With $500 Million Launch, Doubling Unloved Infinite Warfare

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There's no question that gamers and publisher Activision were disappointed with the 2016 launch of Call of Duty: Infinite Warfare. Activision admitted that the game underperformed, with CEO Eric Hirshberg confirming that “for a portion of our audience [that] the space setting just didn't resonate.”

Thankfully [for Activision], this year's Call of Duty: WWII launch has been much better received by gamers. The company announced today that Call of Duty: WWII bought in over $500 million in worldwide sales during its opening weekend. To put that in comparison, that is twice the combined box office performance of Wonder Woman and Thor: Ragnarok during their opening three-day weekends.

Activision notes that this performance was double that of Infinity Warfare when it launched last year. The game also set a fist-day digital game sales record on the PlayStation 4.

"We challenged our players to get their squads back together and they answered the call, with the highest number of players we've ever seen on current gen consoles and PC," said Hirshberg. "Call of Duty: WWII returns the franchise to its roots and the results are incredible... We're committed to supporting the community with continuous improvements and new content."


Given the fact that gamers seemed infinitely bored with the sci-fi direction that the Call of Duty franchise had taken, it nice to see that Call of Duty has returned to its roots and that gamers are responding with their hard-earned dollars. Reviews for Call of Duty: WWII have been overwhelmingly positive, with praise being handed down for both its single-player campaign and multiplayer modes of gameplay.

And for those that want something a little different, there’s also the Nazi Zombies mode to keep you distracted from the ultra-realism found in the main game.