Items tagged with wifi calling

Earlier this month, AT&T complained to the FCC that Sprint and T-Mobile had enabled Wi-Fi calling support on their wireless networks without obtaining the necessary waivers for teletypewriter (TTY) support for the deaf and hard of hearing. AT&T reasoned that the only reason that it had not yet introduced the feature is because it was patiently awaiting an FCC waiver, while Sprint and T-Mobile were “going rogue” without any oversight. "Because the commission has not granted AT&T's waiver petition," wrote AT&T legal SVP James Cicconi, "we are not in a position to provide Wi-Fi calling services to our customers even while our competitors provide those services in defiance of the... Read more...
When was the last time a wireless carrier announced a new service feature without heavy marketing fanfare? Verizon Communications’ executive vice president and CFO Fran Shammo announced Wi-Fi calling for the service this week, but seemed to play down the importance of the feature. Wi-Fi calling will let customers use their mobile phones to make calls over their home wireless networks – a boon to people who are frustrated with spotty cell phone reception in parts of their homes. XLTE-Ready Samsung Galaxy Note 4 Wi-Fi calling isn’t a new concept – T-Mobile and others already offer it – and, at least according to Shammo, it’s not a particularly critical feature, either. Speaking at a communications... Read more...
With the proposed T-Mobile/AT&T merger likely to conclude within a year, it's tough to predict which of AT&T's policies will stick, and which of T-Mobile's will hang around. Will Wi-Fi calling exist post-merger? Will direct carrier billing carry over? That's the latest initiative unveiled by the company, extending it to digital content and services. The initiative is described as a nationwide purchasing program to provide customers the convenience of securely purchasing digital content and services from their web-enabled device. With Direct Carrier Billing, T-Mobile customers can charge online purchases of digital games, gaming and social networking credits, music, videos and other digital... Read more...