Items tagged with vive cosmos

HTC has revealed some more details about its forthcoming Vive Cosmos virtual reality (VR) headset. We now know that it will have a much sharper resolution than the original Vive, along with half a dozen inside-out tracking cameras and a vented front design to increase airflow and, in theory, allow users to stay immersed in VR for longer without fatigue. The Vive Cosmos is one of two VR headsets that HTC announced earlier this year at the Consumer Electronics Show in Las Vegas, the other being the high-end Vive Pro Eye. It is a consumer headset that initially will connect to a PC, though HTC hinted at the time that a mobile version might also be in the cards. "We found that over 85 percent of... Read more...
HTC is rolling out a couple of new (or semi-new, if you prefer) virtual reality headsets, including an updated model of the Vive Pro with built-in eye-tracking. Appropriately enough, it's called the Vive Pro Eye, and it uses a technique called foveated rendering to fully render scenes where the viewer is actually looking. Native eye tracking has a couple of potential benefits. Through foveated rendering, VR can put less demand on the hardware that's powering the experience. That's how it works in theory, anyway. At its best, this allows scenes in a user's peripheral vision to be less sharp and detailed, and instead spend a system's resources on whatever object or seen the user is looking directly... Read more...