Items tagged with everest vr

NVIDIA is looking to make virtual reality (VR) experiences even more immersive and realistic (while improving performance), and it’s banking on the powerful Pascal architecture, which underpins everything from the GeForce GTX 1050 all the way up to the Titan X. Too boost its VR credentials, NVIDIA is introducing Lens Matched Shading, which is an improvement on Multi-Res Shading that was introduced with the previous generation Maxwell architecture. Lens Matched Shading is another VRWorks feature that is a further refinement of the multi-projection architecture used in Maxwell, and takes into account lens correction that is necessary for users wearing VR headsets. In practice, this Pascal-exclusive... Read more...