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A new interview with Assassin's Creed Unity senior producer Vincent Pontbriand has some gamers seeing red and others crying "Told you so!" after the developer revealed that the game's 900p framerate and 30 fps target on consoles is a result of weak CPU performance rather than GPU compute. "Technically we're CPU-bound... Read more...
It might have taken nearly an entire year, but EA and Maxis have finally announced that the biggest complaint SimCity has received since launch is soon to remedied. That's right: Offline mode is en route. In an official blog post, Maxis' Patrick Buechner says that this is an announcement he's wanted to make for "quite... Read more...
If you've ever been to Disneyland or Disney World (or any of the five theme parks around the world, then you've seen at least a glimpse of Tomorrowland. Maybe you thought to yourself, "That's not how I envision the future." Well, what does your version of the future look like? One way you can show it is with the... Read more...
The modern version of SimCity just can't seem to enjoy a smooth launch. When it was released to Windows PCs back in March, users complained about the lack of offline play and problems connecting to overburdened servers. Now several months later, SimCity launches to the Mac platform, and once again, gamers are having... Read more...
Would-be mayors gaming on an Apple Mac were promised a version of SimCity for their platform of choice on June 11, though as it goes with politics (and game release dates), you can't always believe what you hear. If you had hopes of spending your summer vacation playing SimCity on your Mac, you'll have to resort to... Read more...
Maxis is prepping the first "major" patch for SimCity, which is set to launch this coming Monday at around 1PM PST. While I'd argue that it's bizarre to issue a major update to a game in the middle of the day like this, this particular patch looks to be well worth it. In addition to a slew of bugs being fixed, the HUD... Read more...
When it comes to creative advertising potential, it's hard to beat a game like SimCity. In most titles, the idea of in-game advertising makes little sense. Sarah Kerrigan doesn't shop at Victoria's Secret, Booker DeWitt is an unlikely fan of Coca-Cola, and the post-apocalyptic setting of Metro 2033 isn't exactly prime McDonald's turf. But... Read more...
At this point, after its CEO resigned in the aftermath of a launch fiasco, a couple of rounds of worker layoffs, and being voted “Worst Company in America”, Electronic Arts is probably in “screw it” mode. To that effect, the company announced that it’s killing off a trio of its Facebook... Read more...
Electronic Arts is not in a good way these days. After the recent disastrous launch of SimCity, which led to the ignominious resignation of CEO John Riccitiello, the company was voted as the Worst Company in America. Now the company has confirmed a round of layoffs, which follow layoffs in Montreal and L.A. this February. Polygon believes... Read more...
SimCity is headed to the big Apple, not to be confused with the Big Apple (New York City). We're talking about the Mac platform, with availability scheduled for June 11, 2013, Electronic Arts (EA) announced in a forum post today. For those who already own the PC version of SimCity, they'll receive the Mac version at... Read more...
EA CEO John Riccitiello has resigned from his post after six years as the top man and the previous seven as COO. In all, Riccitiello has been with the company since 1997, but he’s leaving under a cloud. The company missed its financial goals of the last year and also this quarter, but most will point to the ill-fated launch of SimCity... Read more...
For the past nine days, Maxis has been caught in a firestorm of epic proportions. Having failed to beta test the game appropriately or account for actual server loads, Maxis' SimCity servers disintegrated under the onslaught of people wanting to play a game they paid for. Since launch day, company executives and representatives have remained... Read more...
Electronics Arts over the weekend announced that it's been able to improve server response time by 40x for its new SimCity title, thus reducing serving server downtime due to its decision to incorporate a DRM scheme that requires a persistent Internet connection. Not a moment too soon, EA also noted that the number of... Read more...
If nothing else, give Electronics Arts (EA) credit for acknowledging how "dumb" it was to not be fully prepared for the demand its SimCity game would attract, given that the publisher is insisting on a DRM scheme that requires an always-on Internet connection. Unfortunately, that's not where the boneheaded decisions... Read more...
The problem with DRM schemes is they tend to punish honest paying customers with a level of inconvenience that's annoying at best, and crippling at worst. Every once in awhile we're reminded of this, such as the current server SNAFU that's affecting SimCity, an otherwise well-received game with favorable reviews. Electronics Arts (EA) is a... Read more...
It's been a long time since we've last been able to play a proper new release of a SimCity game, with SimCity 4 having been released a staggering 10 years ago. If you happen to feel lenient and place SimCity Societies in the running, then it's still been a full six years since we've been able to indulge in... Read more...