Watch Half-Life 2 Run Smooth As Butter Natively On A Raspberry Pi 4
Taking advantage of the 2018 Team Fortress 2 source code leak, the creator successfully compiled the software on a Raspberry Pi 4 using its ARM-based architecture. Not only did the creator make the game work on a Raspberry Pi, but they also implemented additional features.
How can a Raspberry Pi 4 manage to run such an intensive title? It's simple, the Raspberry Pi 4 has 256 MB graphics capability, which was the minimum recommended spec at the launch of Half-Life 2. The Raspberry Pi 4 also supports OpenGL, which the Source Engine uses. While you won't get the best FPS for the title on the little microcomputer, it's fast and smooth enough to be playable.
According to the commit history of the GitHub repository that Redditor zbios used, the team implemented support for Android, OSX, FreeBSD, and a Windows compile just yesterday, and added support for non-android arm64 devices, namely a Raspberry Pi 4. That means a natively compiled version of Half-Life 2 could run also on M1 or M2 Macs instead of using Rosetta. Windows on ARM is not supported as of this writing.
Half-Life 2 Scene with Dr. Breen on Monitor running on Raspberry Pi 4
Why would Android be included? Some solid set-top boxes, like the NVIDIA Shield, can run the title natively. Even more impressive, though, is that this version also implemented touch support. Yep, you could play Half-Life 2 using your phone. While utilizing leaked source code is always a bit iffy for something like this, we hope this show of support for expanding where Source-engine games can run might open up Valve to some new possibilities. After all, Epic Games' Fortnite is popular on mobile, so why not games like Counter-Strike: Global Offensive or Team Fortress 2?
As there are so many ways and places to game today, let us know what devices you'd like to see Valve games show up on in the comments below.