We've got our first look at what lies beneath the PlayStation Classic's retro plastic exterior. A thorough teardown reveals that the SoC used inside of the PlayStation Classic is the MediaTek MT8167A, which contains four ARM Cortex-A35 processor cores.
ARM introduced its Cortex-A35 cores based on the ARMv8 ISA as a successor to the company's Cortex-A5 and Cortex-A7 CPUs. In addition to supporting 64-bit applications, the Cortex-A35 also uses less power than the Cortex-A7 and it is able to complete more work during each clock cycle. The Cortex-A35 has largely been overshadowed by ARM's Cortex-A53, which launched slightly earlier and featured excellent efficiency and significantly higher performance.
Although the Cortex-35 is a relatively weak processor when compared to ARM's other ARMv8 products, it should be more than adequate for the PlayStation Classic. As noted above, the MediaTek MT8167A has four of these cores, which are clocked at 1.5GHz. Emulating games made for the original PlayStation doesn't require a lot of processing power, and it's possible to emulate PlayStation games in full speed on significantly slower devices.
Some games may not have needed the full 700MB of space available on each CD, but assuming they did for a moment, that works out to a full 16,100MB, which would completely fill the 16GB storage drive. If modders are able to hack the PlayStation Classic, they won't be able to do much without removing some of the games that come standard on the system.
The PlayStation Classic is set to launch on December 3, and is currently available for pre-order for $99.99.