NVIDIA’s Pascal-Based Mobile Quadro GPU Makes An Appearance At SIGGRAPH 2016

If you're into graphics technology, you've probably run out of rags at this point to wipe up your drool with. NVIDIA kicked things off by introducing Pascal with its bodacious GeForce GTX 1080 graphics card and it's only slightly less impressive sibling, the GeForce GTX 1070, followed by a new Titan X card. And over on the workstation side, there's the recently announced Quadro P6000, the most beastly of them all, and an unannounced mobile Quadro GPU based on Pascal.

While wandering the expo floor at SIGGRAPH 2016, the folks at Fudzilla came across laptop on a table connected to an external display. It turns out that inside that laptop is a mobile Quadro GPU sporting NVIDiA's Pascal architecture for portable workstations. Unfortunately NVIDIA isn't talking about its unreleased mobile Quadro part just yet, but apparently it's pretty snazzy.


"The demo that was on the showcase is quite good looking, and with a realistic demo, and a person can change her or his viewpoint," Fudzilla notes.

When you move your viewpoint, the mobile Quadro GPU re-renders the pixels and shading so that the lighting and overall setting remains accurate. We've haven't seen this setup ourselves, but given what we know about and have seen from Pascal so far, a mobile Quadro part based on NVIDIA's latest GPU architecture is certainly exciting.

As a point of reference, NVIDIA's current flagship mobile Quadro part is the M5500. Based on its previous generation Maxwell architecture, the Quadro M5500 sports 2,048 CUDA cores and 8GB of GDDR5 memory on a 256-bit bus for 211GB/s of memory bandwidth, and has a 150W TDP.