NVIDIA GeForce 6200 News

Good morning HotHardware fans!  Some previews have already hit the web in regard to NVIDIA's new entry level GPU, the GeForce 6800. The GeForce 6200 has all of the features found in NVIDIA's flagship GPU, but the GeForce 6800 sports only 4 pixel pipelines. Here are some board shots, and some official information direct from NVIDIA...


NVIDIA GeForce 6200 GPU Extends Technology Leadership into the Value PC Segment

New GeForce 6200 Graphics Processor First to Deliver DirectX 9.0 Shader Model 3.0, NVIDIA UltraShadow II Technology, and High Definition Video Playback at Value Prices


 

SANTA CLARA, CA—OCTOBER 11, 2004—NVIDIA Corporation (Nasdaq: NVDA), a worldwide leader in graphics and digital media processors, today announced the NVIDIA(R) GeForce™ 6200, a new graphics processing unit (GPU) which delivers the world-renowned GeForce 6 Series architecture and performance to the value PC segment. The GeForce 6200 features the industry's most advanced graphics feature set and delivers an extraordinary gaming experience on next-generation titles, such as Ubisoft's Far Cry and id Software's Doom™ 3 , as well as consumer electronics-quality, high definition video playback.

"With the addition of the GeForce 6200, NVIDIA has a unified line-up of GPUs which deliver unmatched performance in each of their respective market segments," said Dan Vivoli, executive vice president of marketing at NVIDIA. "With a GeForce 6200-based PC, consumers now have a compelling, cost-effective alternative to integrated graphics that delivers amazing graphics and high-definition video performance and a forward-looking 3D architecture that will future-proof their systems."  Read More...


This card should go a long way into getting full DX9 and Shader Model 3.0 support into the hands of many more consumers.

 

Tags:  Nvidia, GeForce, force, news, 6200, WS, id
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com