Google’s MuZero AI Gets All Queen's Gambit, Mastering Chess And Atari For Human Domination
Back in April, DeepMind created an AI called Agent57, which was set out to tackle 57 Atari 2600 games from over forty years ago. The DeepMind team explains that the Atari games were chosen because “they provide a rich suite of tasks which players must develop sophisticated behavioural strategies to master, but they also provide an easy progress metric – game score – to optimise against.” Ultimately, the goal would be to train an AI to “think” about problems rather than just being trained to solve a specific one.
The value: how good is the current position?They liken these model elements to the weather, wherein rather than modeling all the raindrops, it would be more useful to know an umbrella will keep you dry.
The policy: which action is the best to take?
The reward: how good was the last action?
Overall, this AI seems to be an essential step toward AI that has better problem-solving skills. When problem-solving skills improve, AI can be applied to many more things than just games. It is a little bit like a child growing up, except it is an algorithm, learning and improving at an exceptionally fast rate. Perhaps we are on the way toward Skynet now.