Left 4 Dead "The Sacrifice" DLC Trailer and Screenshots

Valve just sent over a trailer and screenshots for "The Sacrifice" DLC, which is in development for both Left 4 Dead and Left 4 Dead 2. As fans of the franchise will know, "The Sacrifice" is going to explain why Bill, one of the original four survivors from the first game, is dead in "The Passing" map, which was released for L4D2 a few months back.

"The Sacrifice" downloadable content is due for release on October 5, 2010. It is the prequel to "The Passing," and takes place from the L4D Survivors' perspective as they make their way South, before meeting up with the quartet from L4D2.

 

 

In addition to advancing the story, "The Sacrifice" introduces a new style finale featuring "Sacrificial Gameplay" where players get to decide who will give their life so the others may live.

The Sacrifice DLC for L4D1 and L4D2 are separate downloads for each version of the game. In The Sacrifice for Left 4 Dead 1 gamers receive the complete Sacrifice campaign with maps playable in Campaign, Versus, and Survival modes. In The Sacrifice for Left 4 Dead 2, owners receive "The Sacrifice" campaign playable with the original Left 4 Dead Survivors. In addition, those with Left 4 Dead 2 receive L4D's "No Mercy" campaign. Both campaigns are playable in Campaign, Versus, Survival, and Scavenge modes and both will feature the Left 4 Dead 2 Special Infected, items, and weapons.


"The Sacrifice" will be available for download on Xbox Live for 560 Microsoft Points and free to all PC gamers.
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com