Intel Acquires Trinigy, Adds 3D Engine To Gaming Portfolio

After Intel canceled Larrabee and announced it would repurpose the project for high-performance computing, little was said of what would happen to the company's various gaming-related IPs. It's therefore somewhat surprising to hear that Havok, the physics SDK developer Intel bought several years ago, has recently acquired Trinigy and that company's Vision Engine.

The Vision Engine is a cross-platform development environment that supports Windows (DX9-11), the XBox 360, PS3, Wii, and the upcoming PlayStation Vita; iOS and Android support are both supposedly coming soon. The company claims that the engine is optimized to take advantage of multithreading on both x86 and non-x86 processors and includes CPU-specific SIMD optimizations, platform-specific shader optimizations, and a high degree of specialized support for each individual platform.


Stronghold 3, by Firefly Studios, will use the Vision Engine

“We are delighted to acquire this highly experienced, proven team.” said David Coghlan, Managing Director of Havok. “This acquisition will extend the reach of both companies’ technologies across new geographies and market segments.  We are excited by the opportunities that the combination of Havok and Trinigy will bring as the industry continues to broaden in terms of target platforms, markets, budget sizes and distribution models.”

“The team at Trinigy is very excited by the opportunity to join Havok.” said Felix Roeken, General Manager of Trinigy.  “Havok and Trinigy have been partners for a number of years and both companies share very similar philosophies about how technology should be built and delivered to customers.  We are confident that this acquisition will be very positive for Trinigy’s customers and employees.”

Neither company has disclosed why Intel/Havok wanted a game engine in the first place. The company canceled Project Offset, its intended Larrabee vehicle, over a year ago and has no plans to bring a discrete consumer GPU to market at this point in time. The purchase could be part of a plan to provide a 3D development environment for future smartphones / tablets running on a 32nm Atom product, but that's strictly a guess.