GeForce RTX Q&A: Juicy Turing Details Explained With NVIDIA's Tom Petersen
You can check out our extensive Q&A with TAP in the video below:
Show Notes:
00:22 – Intro And Who Is Tom Petersen of NVIDIA?
05:45 – What’s New With NVIDIA Turing?
09:05 – What’s A GigaRay?
11:35 – Will Ray Tracing work on all NVIDIA GPUs?
13:05 – Are RT Cores (Ray Tracing) coming to CUDA?
14:16 – DLSS – What is it exactly and how does AI do AA?
25:30 – How does NVIDIA RTX/Turing perform in legacy game titles versus GeForce 10?
30:10 – Are there changes in the Turing GPU for general efficiency and speed?
31:50 – Is it possible to issue CUDA, RT and Tensor core workloads simultaneously?
33:28 – Turing Engineering investment and goals for future of gaming (TAP)
37:02 – Can games employ DLSS and Ray Tracing simultaneously?
38:09 – What is NVLink and does it enable new SLI/mGPU modes?
40:29 – Tickling Frame Buffers – What’s in your frame buffer?
42:33 – NVLink, GPU Memory Space and Microstutter
46:25 – Why no NVLink on GeForce RTX 2070?
47:17 – Overclocking Turing – What can we expect?
49:09 – Will GeForce RTX support legacy SLI in legacy games and profiles?
49:55 – GeForce RTX pricing questions and answers
52:02 – GeForce RTX Founder Edition cooling solution design detail
54:48 – Liquid Cooled GeForce RTX FE cards?
55:45 – What are gamers going to be most impressed with in Turing, when they plug it in?
58:00 – Tom, what’s the most exciting next gen game that takes advantage of Turing?
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