BFG's GTX 295 H2OC: Water-Cooled Graphics

In a market where dual-GPU, single-PCB graphics cards are readily available from most major OEMs, product manufacturers are increasingly turning to water cooling as a way to differentiate their products and out-maneuver their competitors. The superior thermal characteristics of liquid cooling allows companies like BFG to hit higher core / memory clocks than they might using air alone. However, H2O-reliant high-end video cards cater to an even smaller slice of the market—specifically, those enthusiasts with big money to spend and who are comfortable using water in their own PC.

BFG's GTX 295 H2OC CLE (aka the GTX 295 H2OC with ThermoIntelligence Advanced Cooling Solution) changes that. This particular flavor of H2OC is a self-contained cooling system that arrives fully assembled and can be plugged into the system immediately, provided your case meets the appropriate requirements. This last characteristic is by no means guaranteed. Consult our Thermal Analysis section for more information on how the cooler (designed by CoolIT Systems) integrates into a real-world, closed-case environment.

The H2OC CLE's "easy" setup is just one of its hooks; BFG clocks the card well above NVIDIA's baseline specifications. A standard GTX 295 has a GPU clock speed of 576MHz, a shader clock of 1242MHz, and DDR3 memory runs at 1,998MHz, give or take a tick. In contrast, BFG's water-cooled cards run a 675MHz core, 1458MHz shaders, and a memory clock of 2214MHz. That's 17.1 percent, 17.3 percent, and 10.8 percent above stock, and it's enough of a boost that we should see a practical performance difference...

BFG's GTX 295 H2OC: Water-Cooled Graphics

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com