Items tagged with Virtual Reality

Despite all of the hype and excitement surrounding virtual reality over the past couple of years, the market for VR has not grown at the pace Nokia had anticipated or hoped it would. As a result, the company has decided to 'optimize' its investments in VR, starting with halting development of Ozo, a 360-degree VR camera that debuted at $60,000 before receiving a price cut to $45,000. The company is also reducing its workforce as it pivots to digital health. "Nokia Technologies is at a point where, with the right focus and investments, we can meaningfully grow our footprint in the digital health... Read more...
(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/sdk.js#xfbml=1&version=v2.10"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); Facebook co-founder Mark Zuckerberg is catching heat on social media for what some have called a "disgusting" exploitation of the disaster in Puerto Rico to promote his company's virtual reality efforts. The "corporate stunt," as one Twitter user put it, was a demonstration of Facebook Spaces, a service that allows... Read more...
Every Star Trek fan in the world has been waiting for a real-life Holodeck to emerge. NVIDIA has gone and built one and is now inviting designers and developers to test it out. Well, sort of. NVIDIA unveiled an intelligent virtual reality platform that is capable of delivering photorealistic visuals and real-world physics, all simulated in a VR environment. Called Holodec, NVIDIA is essentially offering developers the necessary tools to build and immerse themselves into a virtual design lab. "NVIDIA Holodeck empowers designers to bring peers, partners and customers along the design journey to explore... Read more...
Owners of the ASUS ZenFone AR may be tempted to ask their friends and co-workers, "Do you even AR, bro?". Asking that question is a surefire way to solicit puzzled (and perhaps annoyed) looks, but once they see what the ZenFone AR is capable of, those dirty glances and quizzical faces will quickly morph into ones of excited curiosity, and maybe even jealously. That's because this whole augmented reality business is rather new, and the ZenFone AR is one of only two smartphones to support Google's Tango (formerly Project Tango) AR platform (Lenovo's Phab 2 Pro being the other). The ZenFone AR also... Read more...
Do not hold your breath waiting for Nintendo to fully embrace virtual reality gaming. Along with augmented reality and mixed reality experiences, VR has captured the attention of hardware makers and developers who believe that we are on the verge of a revolution in gaming. Not everyone is buying into it, though, and certainly not Nintendo of America President Reggie Fils-Aime. "The problem with VR is that there aren't a lot of experiences that are truly fun," Fils-Aime said at Variety's Entertainment and Tech Summit Presented by Twitch.Image Source: Flickr (Jeff Dlouhy) It is not surprising to... Read more...
Late last month, Microsoft and Valve announced that Windows Mixed Reality headsets would play nicely with SteamVR content. “Virtual reality enthusiasts know that Steam is a great place to enjoy cutting edge immersive experiences,” said Microsoft Technical Fellow Alex Kipman at the time. “We can’t wait to bring their content to you.” Unfortunately, it appears that this match made in virtual reality heaven will not arrive on October 17th, which is when the Windows 10 Fall Creators Update and Windows Mixed Reality devices will officially launch. According to a new report from German news outlet Computer... Read more...
Virtual reality could very well end up being the future of gaming. Or it could not—it is just too early to tell at the moment. No company wants to be left behind, however, and it appears as though Nintendo may have baked support for some kind of VR technology into its dual-purpose Switch game console. A peek at the source code reveals a reference to a mysterious "VrMode," leading to speculation as to what Nintendo is cooking up. Have a look: Just found this while looking at IPC interfaces on the Switch. Iiiiinteresting! #reswitched pic.twitter.com/J3QoKrJWKN — Cody Brocious (@daeken) August 27,... Read more...
Researchers from the Université de Montréal have published a study that found certain types of video games resulted in the loss of grey matter in the brain, while other types of video games resulted in an increase. Specifically, the study claims that gamers who frequently play first person shooter type video games like Call of Duty, Killzone, and Borderlands 2 lose grey matter mass in their brain. Researchers say that in FPS gamers, the grey matter mass loss occurs in the hippocampus, an area of the brain that the scientists say is critical to healthy cognition. On the other hand, the study... Read more...
While companies left and right have been jumping on the virtual reality bandwagon that was created in large part by the Oculus Rift, one firm has been curiously absent—Apple. That changed yesterday when Apple announced at its annual developer conference (WWDC) an external graphics enclosure that will enable developers to develop and test graphically demanding apps, including VR content. The "External Graphics Development Kit," as it is called, can attach to any Mac with Thunderbolt 3 connectivity. Support for the enclosure is added through macOS High Sierra, the latest version of Apple's operating... Read more...
Google just pulled off a major VR coup by scooping up Owlchemy Labs, a game development studio based in Austin, Texas that is best known for its VR title Job Simulator. The company's latest game, Rick and Morty Simulator: Virtual Rick-ality, has also helped put Owlchemy Labs on the map, though it is Job Simulator that has racked up multiple awards and was named as an official launch title for the HTC Vive, Oculus Touch, and PlayStation VR. Now Owlchemy Labs is a Google property, though what exactly the sultan of search plans to do with its new development studio is not yet clear. In a short blog... Read more...
Critics had a lot of good things to say about Henry, a short film based around the first original character designed for virtual reality. The protagonist is a less-than-cuddly hedgehog who is lonely and in search of friendship, and he captured the hearts of viewers. Henry ended up winning an Emmy award for Outstanding Original Interactive Program, though despite its success and that of other projects, Oculus has decided to shut down the studio that was pioneering these efforts. This will not happen overnight. Oculus said it is amidst a shift in which it is "winding down Story Studio," which it... Read more...
It seems hard to fathom, but it has been nearly a year since Oculus started shipping finalized Rift headsets to the public. The Oculus Rift debuted at $599, a bit more than consumers were expecting, and it did not help matters that Oculus ran into some delays due to component shortages. Nevertheless, it marked the beginning stage of getting VR gaming into the mainstream. Now a year later, a price cut makes the cost of entry a bit more palatable. More on that in a moment. The headset was not the only thing that got delayed. Oculus originally intended to launch motion sensitive Touch controllers... Read more...
In the VR space for the PC, it is largely a two-horse race between Facebook-owned Oculus and its Rift headset and the HTC Vive, the latter of which has the backing of Valve. Interestingly enough, it appears that Valve is also working with LG Electronics on yet another VR headset solution, one that will utilize SteamVR Tracking and the OpenVR platform. Perhaps a price war is not too far off.That is getting a bit ahead of ourselves. It remains to be seen how pricing for VR hardware will shake out in 2017, but in terms of available solutions, LG is going to be joining Oculus and HTC. The company is... Read more...
Anticipating demand is not easy. Just ask Nintendo, which grossly underestimated how many gamers would be interested in its NES Classic Edition console. And then there is Sony with its PlayStation VR. Not only did Sony have to anticipate demand for a new product, but it had to factor in how popular VR gaming would be at this early stage. It turns out that Sony was a bit conservative in its thinking as well.Andrew House, global chief executive of Sony Interactive Entertainment, told The New York Times that he had doubts about the VR market catching on so quickly and being a draw in the mass market.... Read more...
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