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One of the ongoing questions around AMD's Mantle API is how much support it would garner in actual shipping titles. True, EA had committed to adding support to the Frostbite engine, but that's the kind of announcement that can be quietly swept under the rug or might be integrated into the engine but with a minimal... Read more...
NVIDIA is holding a tech event currently in Montreal to showcase a number of the tools and technologies that the company has developed to push the state of the art in game development. The event is taking place over the next two days and we’re told there will be a number of newsworthy items revealed. The day one... Read more...
In 2010, a game came along that should have put to rest the popular meme, "Can it run Crysis?" Despite being graphically superior - it was the first major title to include DirectX 11's tessellation feature - Metro 2033 didn't get the respect it deserved on the graphics front. On the gameplay front, things were different. It was immersive,... Read more...
AMD's GPU solutions have come a long way since the company acquired ATI. The combined companies have competed very well against Nvidia for the past several years, at least at the consumer level. When it comes to HPC/GPGPU tools, however, Nvidia has had the market all to itself. Granted, the GPGPU market hasn't exactly exploded, but Nvidia... Read more...
When it comes to hardware-accelerated PhysX and the future of GPGPU computing AMD and NVIDIA are the modern-day descendents of the Hatfields and McCoys. Both companies attended GDC last week, where a completely predictable war broke out over PhysX, physics, developer payoffs, and gamer interest in PhysX (or the lack... Read more...
Every so often, someone on the 'Net stumbles across something noteworthy, but the news doesn't spread until weeks or maybe even months later. That's what's happened over at NGOHQ, where forum reader DarthCyclonis discovered that NVIDIA drivers released after the v185.85 WHQL package (i.e, 186.18 and higher) removed... Read more...