Items tagged with varialbe rate shading

UL Benchmarks (formerly known as Futuremark) has added a new Variable Rate Shading (VRS) test to its popular 3DMark benchmarking suite, and it is now available to the public. The new test taps into a feature of Microsoft's DirectX 12 API that allows developers to improve performance by selectively reducing the level of detail in parts of a frame. The idea behind VRS is to lessen the workload on a GPU and push higher framerates, without adversely affecting the overall image quality of a scene as it is perceived by the viewer. In theory, the selective reduction of detail in any given frame will occur where it will not be noticed much, if at all. "By using VRS to lower the shading rate for parts... Read more...