Items tagged with asynchronous shaders

AMD has just announced a capability that’s already been baked into its GCN-based GPUs, that enables something called Asynchronous Shaders. Asynchronous Shaders are a feature of new or next-gen APIs like DirectX 12, Vulkan, and AMD’s own Mantle that allows certain tasks, which have previous been run synchronously and in a single stream on current GPUs, to run in parallel.As the name suggests, Asynchronous Shaders alludes to a GPU’s ability to execute shader instructions independently and out of sync. The technology leverages a trio of workload queues, to effectively handle multiple streams of work and more efficiently utilize available GPU resources with tasks that can be parallelized.As it stands... Read more...