It also fixes a remaining issue where some people's vehicles or vehicle modifications were disappearing. Rockstar Games blamed the bug on cloud save failures, though after applying the latest patch, it should no longer be an issue, the developer claims.
Here's a look at the full list of fixes and feature additions:
- Fixes numerous issues that were causing vehicle loss and/or loss of vehicle mods
- Fixes an issue where the incorrect car is replaced when choosing to replace a car in a full garage
- Fixes an exploit allowing players to sell the same vehicle multiple times
- Fixes an issue that caused personal vehicles to be duplicated
- Fixes an issue where some players were unable to pay utility bills on an owned apartment or house
- Fixes an issue where players were not getting Crew invites in-game
- Fixes an issue where the starting point for the tutorial race was not appearing
- Fixes issues with joining Jobs from within a player-owned garage
- Fixes issues with players getting stuck while using playlists
- Fixes additional issues causing black screens, long load times, and players getting stuck in the sky cam
- Adds details in the UI to clarify that characters created while Rockstar cloud is unavailable are temporary (non-saved)
- Adds changes to the character creator to make better-looking default characters with the “random” option
- Players now only lose a maximum of 500 GTA$ upon death in Freemode
GTA Online has gotten off to a bumpy start, though in the weeks leading up its launch, Rockstar Games warned that there would be some growing pains, and there certainly have been. The good news for frustrated gamers is that anyone who logs into the online multiplayer portion in the month of October will receive GTA$500,000 of in-game currency, which will be doled out in two separate payments of GTA$250,000 each.