NVIDIA Brings PhysX SDK To Nintendo Wii
According to Tony Tamasi, senior vice president of content and technology at NVIDIA: "Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers. With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."
For those unaware, the NVIDIA PhysX software development kit (SDK) consists of a full-featured API and physics engine, which is designed to give developers, animators, level designers, and artists "unprecedented creative control" over character and object physical interactions by allowing them to author scalable physics in real time. In other words, we could see games with an even higher level of focus on physics hit the Wii, and considering just how physics-based its controller is, we can definitely say we're excited about the possibilities.