2.5 Geeks: Intel ARC Graphics Q&A With Martyn Stroeve And Scott Wasson

intel arc interview hero
In our latest 2.5 Geeks livestream, we have a lively discussion about all things Intel Arc Graphics -- from XeSS to the tech behind the GPU -- with Intel special guests Martyn Stroeve, Senior Director Graphics Product Marketing, and Scott Wasson, Senior Manager Graphics Tech Analysis.


Show Notes:
01:30 - Introducing Martyn and Scott
03:32 - Putting Together The Intel ARC Team
07:10 - What is Intel's long-term goal with discrete GPUs?
12:47 - Additional Battlemage, Celestial and Druid GPU News
15:52 - Is XeSS somewhat of a hybrid solution vs. DLSS and FSR?
19:50 - Do game devs have to provide Intel assets to train XeSS?
24:00 - Have game devs been open to adopting XeSS?
25:50 - Discussing XeSS vs. Native 4X with XMX and DP4a
29:18 - Which early games are optimized for Intel Arc?
29:50 - What is Intel going to ensure good day-0 driver support?
31:47 - Can Intel ARC run UE5 with hardware Lumen enabled?
34:00 - Will future Intel integrated graphics get XMX Accelerators?
35:42 - How did Intel come up with the ARC branding?
37:45 - Who the heck is Fred?
40:05 - What is the earliest version of DX that will be supported?
42:47 - Is Intel doing anything to ensure GPU availability?
44:20 - For Scott: What was it like moving from AMD to Intel?
47:02 - Will Intel ARC support adaptive sync monitors?
47:30 - Intel Alchemist Overclocking support?
50:01 - What part of the Intel ARC story hasn't been covered well?
51:57 - Discussing the Alchemist, Battlemage, Celestial and Druid Artwork
57:56 - TechTechPotato Crashes the party
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com